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fight enemy
:
requires sharpen your knife
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires sharpen your knife
1.00
requires get some weapon
0.76
requires get weapon
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.92
Similarity weight:
1.00
Evidence:
0.82
Plausible(
fight enemy
,
requires sharpen your knife
)
⋁
Evidence:
0.41
¬ Salient(
fight enemy
,
requires sharpen your knife
)
Similarity expansion
0.62
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.76
Evidence:
0.49
Typical(
fight enemy
,
requires sharpen your knife
)
⋁
Evidence:
0.09
¬ Typical(
fight enemy
,
requires get some weapon
)
0.60
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.75
Evidence:
0.49
Typical(
fight enemy
,
requires sharpen your knife
)
⋁
Evidence:
0.13
¬ Typical(
fight enemy
,
requires get weapon
)
0.53
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.76
Evidence:
0.82
Plausible(
fight enemy
,
requires sharpen your knife
)
⋁
Evidence:
0.97
¬ Plausible(
fight enemy
,
requires get some weapon
)
0.53
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.75
Evidence:
0.82
Plausible(
fight enemy
,
requires sharpen your knife
)
⋁
Evidence:
0.95
¬ Plausible(
fight enemy
,
requires get weapon
)
0.33
Rule weight:
0.85
Evidence weight:
0.52
Similarity weight:
0.75
Evidence:
0.41
Salient(
fight enemy
,
requires sharpen your knife
)
⋁
Evidence:
0.81
¬ Salient(
fight enemy
,
requires get weapon
)
0.33
Rule weight:
0.85
Evidence weight:
0.51
Similarity weight:
0.76
Evidence:
0.41
Salient(
fight enemy
,
requires sharpen your knife
)
⋁
Evidence:
0.83
¬ Salient(
fight enemy
,
requires get some weapon
)
0.23
Rule weight:
0.85
Evidence weight:
0.36
Similarity weight:
0.75
Evidence:
0.20
Remarkable(
fight enemy
,
requires sharpen your knife
)
⋁
Evidence:
0.81
¬ Remarkable(
fight enemy
,
requires get weapon
)
0.21
Rule weight:
0.85
Evidence weight:
0.33
Similarity weight:
0.76
Evidence:
0.20
Remarkable(
fight enemy
,
requires sharpen your knife
)
⋁
Evidence:
0.85
¬ Remarkable(
fight enemy
,
requires get some weapon
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.94
Similarity weight:
1.00
Evidence:
0.41
Salient(
fight enemy
,
requires sharpen your knife
)
⋁
Evidence:
0.49
¬ Typical(
fight enemy
,
requires sharpen your knife
)
⋁
Evidence:
0.20
¬ Remarkable(
fight enemy
,
requires sharpen your knife
)
Typical implies Plausible
0.44
Rule weight:
0.48
Evidence weight:
0.91
Similarity weight:
1.00
Evidence:
0.82
Plausible(
fight enemy
,
requires sharpen your knife
)
⋁
Evidence:
0.49
¬ Typical(
fight enemy
,
requires sharpen your knife
)