fight enemy: requires get weapon

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get weapon 1.00
requires weapon 0.98
requires get some weapon 0.98
requires use weapon 0.96
requires violence and weapon 0.85
requires get gun 0.85
requires have gun 0.83
requires gun 0.82
requires buy gun 0.81
causes you shoot gun at them 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.95
Plausible(fight enemy, requires get weapon)
Evidence: 0.81
¬ Salient(fight enemy, requires get weapon)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.98
Evidence: 0.95
Plausible(fight enemy, requires get weapon)
Evidence: 0.96
¬ Plausible(fight enemy, requires weapon)
0.79
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.98
Evidence: 0.95
Plausible(fight enemy, requires get weapon)
Evidence: 0.97
¬ Plausible(fight enemy, requires get some weapon)
0.78
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.95
Plausible(fight enemy, requires get weapon)
Evidence: 0.97
¬ Plausible(fight enemy, requires use weapon)
0.76
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.98
Evidence: 0.13
Typical(fight enemy, requires get weapon)
Evidence: 0.09
¬ Typical(fight enemy, requires get some weapon)
0.75
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.13
Typical(fight enemy, requires get weapon)
Evidence: 0.10
¬ Typical(fight enemy, requires use weapon)
0.74
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.98
Evidence: 0.13
Typical(fight enemy, requires get weapon)
Evidence: 0.13
¬ Typical(fight enemy, requires weapon)
0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.98
Evidence: 0.81
Remarkable(fight enemy, requires get weapon)
Evidence: 0.70
¬ Remarkable(fight enemy, requires weapon)
0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.81
Remarkable(fight enemy, requires get weapon)
Evidence: 0.71
¬ Remarkable(fight enemy, requires use weapon)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.81
Salient(fight enemy, requires get weapon)
Evidence: 0.83
¬ Salient(fight enemy, requires get some weapon)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.81
Salient(fight enemy, requires get weapon)
Evidence: 0.83
¬ Salient(fight enemy, requires weapon)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.81
Remarkable(fight enemy, requires get weapon)
Evidence: 0.85
¬ Remarkable(fight enemy, requires get some weapon)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.95
Plausible(fight enemy, requires get weapon)
Evidence: 0.76
¬ Plausible(fight enemy, requires get gun)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Plausible(fight enemy, requires get weapon)
Evidence: 0.97
¬ Plausible(fight enemy, requires violence and weapon)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.81
Salient(fight enemy, requires get weapon)
Evidence: 0.87
¬ Salient(fight enemy, requires use weapon)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.95
Plausible(fight enemy, requires get weapon)
Evidence: 0.82
¬ Plausible(fight enemy, requires have gun)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.95
Plausible(fight enemy, requires get weapon)
Evidence: 0.85
¬ Plausible(fight enemy, requires gun)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.95
Plausible(fight enemy, requires get weapon)
Evidence: 0.75
¬ Plausible(fight enemy, requires buy gun)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.13
Typical(fight enemy, requires get weapon)
Evidence: 0.10
¬ Typical(fight enemy, requires violence and weapon)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.81
Salient(fight enemy, requires get weapon)
Evidence: 0.49
¬ Salient(fight enemy, requires get gun)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.95
Plausible(fight enemy, requires get weapon)
Evidence: 0.74
¬ Plausible(fight enemy, causes you shoot gun at them)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.81
Salient(fight enemy, requires get weapon)
Evidence: 0.27
¬ Salient(fight enemy, causes you shoot gun at them)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.81
Remarkable(fight enemy, requires get weapon)
Evidence: 0.60
¬ Remarkable(fight enemy, requires get gun)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.81
Salient(fight enemy, requires get weapon)
Evidence: 0.38
¬ Salient(fight enemy, requires buy gun)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.81
Salient(fight enemy, requires get weapon)
Evidence: 0.54
¬ Salient(fight enemy, requires have gun)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.81
Remarkable(fight enemy, requires get weapon)
Evidence: 0.59
¬ Remarkable(fight enemy, requires have gun)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.81
Remarkable(fight enemy, requires get weapon)
Evidence: 0.70
¬ Remarkable(fight enemy, requires violence and weapon)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.81
Salient(fight enemy, requires get weapon)
Evidence: 0.56
¬ Salient(fight enemy, requires gun)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.81
Remarkable(fight enemy, requires get weapon)
Evidence: 0.55
¬ Remarkable(fight enemy, requires gun)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.81
Remarkable(fight enemy, requires get weapon)
Evidence: 0.48
¬ Remarkable(fight enemy, requires buy gun)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.81
Remarkable(fight enemy, requires get weapon)
Evidence: 0.54
¬ Remarkable(fight enemy, causes you shoot gun at them)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.81
Salient(fight enemy, requires get weapon)
Evidence: 0.87
¬ Salient(fight enemy, requires violence and weapon)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.13
Typical(fight enemy, requires get weapon)
Evidence: 0.33
¬ Typical(fight enemy, requires gun)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.13
Typical(fight enemy, requires get weapon)
Evidence: 0.37
¬ Typical(fight enemy, requires have gun)
0.44
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.85
Evidence: 0.13
Typical(fight enemy, requires get weapon)
Evidence: 0.45
¬ Typical(fight enemy, requires get gun)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.81
Evidence: 0.13
Typical(fight enemy, requires get weapon)
Evidence: 0.49
¬ Typical(fight enemy, requires buy gun)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.13
Typical(fight enemy, requires get weapon)
Evidence: 0.50
¬ Typical(fight enemy, causes you shoot gun at them)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.81
Salient(fight enemy, requires get weapon)
Evidence: 0.13
¬ Typical(fight enemy, requires get weapon)
Evidence: 0.81
¬ Remarkable(fight enemy, requires get weapon)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.95
Plausible(fight enemy, requires get weapon)
Evidence: 0.13
¬ Typical(fight enemy, requires get weapon)