fight enemy: requires buy gun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires buy gun 1.00
requires get gun 0.96
requires gun 0.95
requires have gun 0.95
causes you shoot gun at them 0.88
requires get weapon 0.81
requires get some weapon 0.80
requires use weapon 0.80
requires weapon 0.79
requires violence and weapon 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.75
Plausible(fight enemy, requires buy gun)
Evidence: 0.38
¬ Salient(fight enemy, requires buy gun)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.49
Typical(fight enemy, requires buy gun)
Evidence: 0.33
¬ Typical(fight enemy, requires gun)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.75
Plausible(fight enemy, requires buy gun)
Evidence: 0.76
¬ Plausible(fight enemy, requires get gun)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.49
Typical(fight enemy, requires buy gun)
Evidence: 0.37
¬ Typical(fight enemy, requires have gun)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.49
Typical(fight enemy, requires buy gun)
Evidence: 0.09
¬ Typical(fight enemy, requires get some weapon)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.49
Typical(fight enemy, requires buy gun)
Evidence: 0.10
¬ Typical(fight enemy, requires use weapon)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.49
Typical(fight enemy, requires buy gun)
Evidence: 0.13
¬ Typical(fight enemy, requires get weapon)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.75
Plausible(fight enemy, requires buy gun)
Evidence: 0.82
¬ Plausible(fight enemy, requires have gun)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.75
Plausible(fight enemy, requires buy gun)
Evidence: 0.85
¬ Plausible(fight enemy, requires gun)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.49
Typical(fight enemy, requires buy gun)
Evidence: 0.13
¬ Typical(fight enemy, requires weapon)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.49
Typical(fight enemy, requires buy gun)
Evidence: 0.45
¬ Typical(fight enemy, requires get gun)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.38
Salient(fight enemy, requires buy gun)
Evidence: 0.27
¬ Salient(fight enemy, causes you shoot gun at them)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.49
Typical(fight enemy, requires buy gun)
Evidence: 0.10
¬ Typical(fight enemy, requires violence and weapon)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.75
Plausible(fight enemy, requires buy gun)
Evidence: 0.74
¬ Plausible(fight enemy, causes you shoot gun at them)
0.59
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.95
Evidence: 0.48
Remarkable(fight enemy, requires buy gun)
Evidence: 0.55
¬ Remarkable(fight enemy, requires gun)
0.57
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.96
Evidence: 0.38
Salient(fight enemy, requires buy gun)
Evidence: 0.49
¬ Salient(fight enemy, requires get gun)
0.57
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.95
Evidence: 0.48
Remarkable(fight enemy, requires buy gun)
Evidence: 0.59
¬ Remarkable(fight enemy, requires have gun)
0.56
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.96
Evidence: 0.48
Remarkable(fight enemy, requires buy gun)
Evidence: 0.60
¬ Remarkable(fight enemy, requires get gun)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.49
Typical(fight enemy, requires buy gun)
Evidence: 0.50
¬ Typical(fight enemy, causes you shoot gun at them)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.48
Remarkable(fight enemy, requires buy gun)
Evidence: 0.54
¬ Remarkable(fight enemy, causes you shoot gun at them)
0.54
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.95
Evidence: 0.38
Salient(fight enemy, requires buy gun)
Evidence: 0.54
¬ Salient(fight enemy, requires have gun)
0.53
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.95
Evidence: 0.38
Salient(fight enemy, requires buy gun)
Evidence: 0.56
¬ Salient(fight enemy, requires gun)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.75
Plausible(fight enemy, requires buy gun)
Evidence: 0.95
¬ Plausible(fight enemy, requires get weapon)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.75
Plausible(fight enemy, requires buy gun)
Evidence: 0.97
¬ Plausible(fight enemy, requires get some weapon)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.75
Plausible(fight enemy, requires buy gun)
Evidence: 0.97
¬ Plausible(fight enemy, requires use weapon)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.75
Plausible(fight enemy, requires buy gun)
Evidence: 0.96
¬ Plausible(fight enemy, requires weapon)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.75
Plausible(fight enemy, requires buy gun)
Evidence: 0.97
¬ Plausible(fight enemy, requires violence and weapon)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.48
Remarkable(fight enemy, requires buy gun)
Evidence: 0.70
¬ Remarkable(fight enemy, requires weapon)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.48
Remarkable(fight enemy, requires buy gun)
Evidence: 0.71
¬ Remarkable(fight enemy, requires use weapon)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.48
Remarkable(fight enemy, requires buy gun)
Evidence: 0.70
¬ Remarkable(fight enemy, requires violence and weapon)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.81
Evidence: 0.48
Remarkable(fight enemy, requires buy gun)
Evidence: 0.81
¬ Remarkable(fight enemy, requires get weapon)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.48
Remarkable(fight enemy, requires buy gun)
Evidence: 0.85
¬ Remarkable(fight enemy, requires get some weapon)
0.34
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.81
Evidence: 0.38
Salient(fight enemy, requires buy gun)
Evidence: 0.81
¬ Salient(fight enemy, requires get weapon)
0.33
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.80
Evidence: 0.38
Salient(fight enemy, requires buy gun)
Evidence: 0.83
¬ Salient(fight enemy, requires get some weapon)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.79
Evidence: 0.38
Salient(fight enemy, requires buy gun)
Evidence: 0.83
¬ Salient(fight enemy, requires weapon)
0.31
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.80
Evidence: 0.38
Salient(fight enemy, requires buy gun)
Evidence: 0.87
¬ Salient(fight enemy, requires use weapon)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.76
Evidence: 0.38
Salient(fight enemy, requires buy gun)
Evidence: 0.87
¬ Salient(fight enemy, requires violence and weapon)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.38
Salient(fight enemy, requires buy gun)
Evidence: 0.49
¬ Typical(fight enemy, requires buy gun)
Evidence: 0.48
¬ Remarkable(fight enemy, requires buy gun)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.75
Plausible(fight enemy, requires buy gun)
Evidence: 0.49
¬ Typical(fight enemy, requires buy gun)