fight enemy: requires violence and weapon

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires violence and weapon 1.00
requires weapon 0.87
requires get weapon 0.85
requires use weapon 0.85
requires get some weapon 0.83
causes spiral of violence 0.82
requires have gun 0.79
requires gun 0.79
requires get gun 0.78
requires buy gun 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(fight enemy, requires violence and weapon)
Evidence: 0.87
¬ Salient(fight enemy, requires violence and weapon)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.97
Plausible(fight enemy, requires violence and weapon)
Evidence: 0.96
¬ Plausible(fight enemy, requires weapon)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.97
Plausible(fight enemy, requires violence and weapon)
Evidence: 0.95
¬ Plausible(fight enemy, requires get weapon)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.97
Plausible(fight enemy, requires violence and weapon)
Evidence: 0.97
¬ Plausible(fight enemy, requires use weapon)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.97
Plausible(fight enemy, requires violence and weapon)
Evidence: 0.97
¬ Plausible(fight enemy, requires get some weapon)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.97
Plausible(fight enemy, requires violence and weapon)
Evidence: 0.86
¬ Plausible(fight enemy, causes spiral of violence)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.10
Typical(fight enemy, requires violence and weapon)
Evidence: 0.10
¬ Typical(fight enemy, requires use weapon)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.97
Plausible(fight enemy, requires violence and weapon)
Evidence: 0.82
¬ Plausible(fight enemy, requires have gun)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.97
Plausible(fight enemy, requires violence and weapon)
Evidence: 0.85
¬ Plausible(fight enemy, requires gun)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.87
Salient(fight enemy, requires violence and weapon)
Evidence: 0.83
¬ Salient(fight enemy, requires weapon)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.10
Typical(fight enemy, requires violence and weapon)
Evidence: 0.13
¬ Typical(fight enemy, requires weapon)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.97
Plausible(fight enemy, requires violence and weapon)
Evidence: 0.76
¬ Plausible(fight enemy, requires get gun)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.10
Typical(fight enemy, requires violence and weapon)
Evidence: 0.09
¬ Typical(fight enemy, requires get some weapon)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.87
Salient(fight enemy, requires violence and weapon)
Evidence: 0.81
¬ Salient(fight enemy, requires get weapon)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.10
Typical(fight enemy, requires violence and weapon)
Evidence: 0.13
¬ Typical(fight enemy, requires get weapon)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.87
Salient(fight enemy, requires violence and weapon)
Evidence: 0.87
¬ Salient(fight enemy, requires use weapon)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.87
Salient(fight enemy, requires violence and weapon)
Evidence: 0.69
¬ Salient(fight enemy, causes spiral of violence)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.70
Remarkable(fight enemy, requires violence and weapon)
Evidence: 0.31
¬ Remarkable(fight enemy, causes spiral of violence)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.87
Salient(fight enemy, requires violence and weapon)
Evidence: 0.83
¬ Salient(fight enemy, requires get some weapon)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.97
Plausible(fight enemy, requires violence and weapon)
Evidence: 0.75
¬ Plausible(fight enemy, requires buy gun)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.87
Salient(fight enemy, requires violence and weapon)
Evidence: 0.54
¬ Salient(fight enemy, requires have gun)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.87
Salient(fight enemy, requires violence and weapon)
Evidence: 0.56
¬ Salient(fight enemy, requires gun)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.87
Salient(fight enemy, requires violence and weapon)
Evidence: 0.49
¬ Salient(fight enemy, requires get gun)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.87
Salient(fight enemy, requires violence and weapon)
Evidence: 0.38
¬ Salient(fight enemy, requires buy gun)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.70
Remarkable(fight enemy, requires violence and weapon)
Evidence: 0.70
¬ Remarkable(fight enemy, requires weapon)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.70
Remarkable(fight enemy, requires violence and weapon)
Evidence: 0.71
¬ Remarkable(fight enemy, requires use weapon)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.70
Remarkable(fight enemy, requires violence and weapon)
Evidence: 0.55
¬ Remarkable(fight enemy, requires gun)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.70
Remarkable(fight enemy, requires violence and weapon)
Evidence: 0.59
¬ Remarkable(fight enemy, requires have gun)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.70
Remarkable(fight enemy, requires violence and weapon)
Evidence: 0.48
¬ Remarkable(fight enemy, requires buy gun)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.70
Remarkable(fight enemy, requires violence and weapon)
Evidence: 0.81
¬ Remarkable(fight enemy, requires get weapon)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.70
Remarkable(fight enemy, requires violence and weapon)
Evidence: 0.60
¬ Remarkable(fight enemy, requires get gun)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.70
Remarkable(fight enemy, requires violence and weapon)
Evidence: 0.85
¬ Remarkable(fight enemy, requires get some weapon)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.10
Typical(fight enemy, requires violence and weapon)
Evidence: 0.36
¬ Typical(fight enemy, causes spiral of violence)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.10
Typical(fight enemy, requires violence and weapon)
Evidence: 0.33
¬ Typical(fight enemy, requires gun)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.10
Typical(fight enemy, requires violence and weapon)
Evidence: 0.37
¬ Typical(fight enemy, requires have gun)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.10
Typical(fight enemy, requires violence and weapon)
Evidence: 0.45
¬ Typical(fight enemy, requires get gun)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.10
Typical(fight enemy, requires violence and weapon)
Evidence: 0.49
¬ Typical(fight enemy, requires buy gun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.87
Salient(fight enemy, requires violence and weapon)
Evidence: 0.10
¬ Typical(fight enemy, requires violence and weapon)
Evidence: 0.70
¬ Remarkable(fight enemy, requires violence and weapon)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(fight enemy, requires violence and weapon)
Evidence: 0.10
¬ Typical(fight enemy, requires violence and weapon)