fight war: be used to kill

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to kill 1.00
causes be kill 0.96
requires learn to kill 0.90
be used to kill enemy 0.88
be used to kill person and destroy property 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.94
Plausible(fight war, be used to kill)
Evidence: 0.81
¬ Salient(fight war, be used to kill)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.94
Plausible(fight war, be used to kill)
Evidence: 0.84
¬ Plausible(fight war, requires learn to kill)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.94
Plausible(fight war, be used to kill)
Evidence: 0.81
¬ Plausible(fight war, be used to kill person and destroy property)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.94
Plausible(fight war, be used to kill)
Evidence: 0.96
¬ Plausible(fight war, be used to kill enemy)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.16
Typical(fight war, be used to kill)
Evidence: 0.11
¬ Typical(fight war, be used to kill enemy)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.81
Salient(fight war, be used to kill)
Evidence: 0.59
¬ Salient(fight war, requires learn to kill)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.81
Salient(fight war, be used to kill)
Evidence: 0.56
¬ Salient(fight war, be used to kill person and destroy property)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.81
Salient(fight war, be used to kill)
Evidence: 0.80
¬ Salient(fight war, be used to kill enemy)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.90
Evidence: 0.66
Remarkable(fight war, be used to kill)
Evidence: 0.62
¬ Remarkable(fight war, requires learn to kill)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.66
Remarkable(fight war, be used to kill)
Evidence: 0.66
¬ Remarkable(fight war, be used to kill person and destroy property)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.90
Evidence: 0.16
Typical(fight war, be used to kill)
Evidence: 0.32
¬ Typical(fight war, requires learn to kill)
0.54
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.88
Evidence: 0.66
Remarkable(fight war, be used to kill)
Evidence: 0.84
¬ Remarkable(fight war, be used to kill enemy)
0.52
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.88
Evidence: 0.16
Typical(fight war, be used to kill)
Evidence: 0.36
¬ Typical(fight war, be used to kill person and destroy property)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.81
Salient(fight war, be used to kill)
Evidence: 0.16
¬ Typical(fight war, be used to kill)
Evidence: 0.66
¬ Remarkable(fight war, be used to kill)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(fight war, be used to kill)
Evidence: 0.16
¬ Typical(fight war, be used to kill)