fight war: be used to kill person and destroy property

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to kill person and destroy property 1.00
be used to kill 0.88
causes be kill 0.86
be used to kill enemy 0.84
requires learn to kill 0.82
be motivated by invade place 0.75
be motivated by army have invade your country 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.81
Plausible(fight war, be used to kill person and destroy property)
Evidence: 0.56
¬ Salient(fight war, be used to kill person and destroy property)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.36
Typical(fight war, be used to kill person and destroy property)
Evidence: 0.16
¬ Typical(fight war, be used to kill)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.36
Typical(fight war, be used to kill person and destroy property)
Evidence: 0.11
¬ Typical(fight war, be used to kill enemy)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.81
Plausible(fight war, be used to kill person and destroy property)
Evidence: 0.94
¬ Plausible(fight war, be used to kill)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.81
Plausible(fight war, be used to kill person and destroy property)
Evidence: 0.84
¬ Plausible(fight war, requires learn to kill)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.81
Plausible(fight war, be used to kill person and destroy property)
Evidence: 0.96
¬ Plausible(fight war, be used to kill enemy)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.66
Remarkable(fight war, be used to kill person and destroy property)
Evidence: 0.66
¬ Remarkable(fight war, be used to kill)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.81
Plausible(fight war, be used to kill person and destroy property)
Evidence: 0.68
¬ Plausible(fight war, be motivated by invade place)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.36
Typical(fight war, be used to kill person and destroy property)
Evidence: 0.32
¬ Typical(fight war, requires learn to kill)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.66
Remarkable(fight war, be used to kill person and destroy property)
Evidence: 0.62
¬ Remarkable(fight war, requires learn to kill)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.81
Plausible(fight war, be used to kill person and destroy property)
Evidence: 0.75
¬ Plausible(fight war, be motivated by army have invade your country)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.66
Remarkable(fight war, be used to kill person and destroy property)
Evidence: 0.43
¬ Remarkable(fight war, be motivated by invade place)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.56
Salient(fight war, be used to kill person and destroy property)
Evidence: 0.59
¬ Salient(fight war, requires learn to kill)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.66
Remarkable(fight war, be used to kill person and destroy property)
Evidence: 0.84
¬ Remarkable(fight war, be used to kill enemy)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.56
Salient(fight war, be used to kill person and destroy property)
Evidence: 0.48
¬ Salient(fight war, be motivated by army have invade your country)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.66
Remarkable(fight war, be used to kill person and destroy property)
Evidence: 0.69
¬ Remarkable(fight war, be motivated by army have invade your country)
0.48
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.88
Evidence: 0.56
Salient(fight war, be used to kill person and destroy property)
Evidence: 0.81
¬ Salient(fight war, be used to kill)
0.47
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.36
Typical(fight war, be used to kill person and destroy property)
Evidence: 0.41
¬ Typical(fight war, be motivated by army have invade your country)
0.46
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.84
Evidence: 0.56
Salient(fight war, be used to kill person and destroy property)
Evidence: 0.80
¬ Salient(fight war, be used to kill enemy)
0.45
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.56
Salient(fight war, be used to kill person and destroy property)
Evidence: 0.67
¬ Salient(fight war, be motivated by invade place)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.36
Typical(fight war, be used to kill person and destroy property)
Evidence: 0.48
¬ Typical(fight war, be motivated by invade place)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.56
Salient(fight war, be used to kill person and destroy property)
Evidence: 0.36
¬ Typical(fight war, be used to kill person and destroy property)
Evidence: 0.66
¬ Remarkable(fight war, be used to kill person and destroy property)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.81
Plausible(fight war, be used to kill person and destroy property)
Evidence: 0.36
¬ Typical(fight war, be used to kill person and destroy property)