friction: be called evil

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.63
, thing
Weight: 0.62
, problem
Weight: 0.62
, element
Weight: 0.61
, force
Weight: 0.59
Siblings rift
Weight: 0.34
, polarization
Weight: 0.33
, pressure
Weight: 0.33

Related properties

Property Similarity
be called evil 1.00
be called necessary evil 0.95
is necessary evil 0.93
has quality evil 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.58
Plausible(friction, be called evil)
Evidence: 0.47
¬ Salient(friction, be called evil)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.95
Evidence: 0.74
Typical(friction, be called evil)
Evidence: 0.58
¬ Typical(friction, be called necessary evil)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.58
Plausible(friction, be called evil)
Evidence: 0.46
¬ Plausible(friction, be called necessary evil)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.47
Salient(friction, be called evil)
Evidence: 0.39
¬ Salient(friction, be called necessary evil)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.93
Evidence: 0.74
Typical(friction, be called evil)
Evidence: 0.75
¬ Typical(friction, is necessary evil)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.74
Typical(friction, be called evil)
Evidence: 0.76
¬ Typical(friction, has quality evil)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.95
Evidence: 0.37
Remarkable(friction, be called evil)
Evidence: 0.44
¬ Remarkable(friction, be called necessary evil)
0.56
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.93
Evidence: 0.58
Plausible(friction, be called evil)
Evidence: 0.70
¬ Plausible(friction, is necessary evil)
0.54
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.91
Evidence: 0.58
Plausible(friction, be called evil)
Evidence: 0.74
¬ Plausible(friction, has quality evil)
0.47
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.93
Evidence: 0.47
Salient(friction, be called evil)
Evidence: 0.75
¬ Salient(friction, is necessary evil)
0.46
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.93
Evidence: 0.37
Remarkable(friction, be called evil)
Evidence: 0.66
¬ Remarkable(friction, is necessary evil)
0.43
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.91
Evidence: 0.47
Salient(friction, be called evil)
Evidence: 0.83
¬ Salient(friction, has quality evil)
0.41
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.91
Evidence: 0.37
Remarkable(friction, be called evil)
Evidence: 0.74
¬ Remarkable(friction, has quality evil)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.47
Salient(friction, be called evil)
Evidence: 0.74
¬ Typical(friction, be called evil)
Evidence: 0.37
¬ Remarkable(friction, be called evil)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.58
Plausible(friction, be called evil)
Evidence: 0.74
¬ Typical(friction, be called evil)