friction: has quality evil

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.63
, thing
Weight: 0.62
, problem
Weight: 0.62
, element
Weight: 0.61
, force
Weight: 0.59
Siblings rift
Weight: 0.34
, polarization
Weight: 0.33
, pressure
Weight: 0.33

Related properties

Property Similarity
has quality evil 1.00
be called evil 0.91
is necessary evil 0.90
be called necessary evil 0.87
has quality bad 0.80
has quality good 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.74
¬ Remarkable(friction, has quality evil)
Evidence: 0.16
¬ Remarkable(rift, has quality good)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.74
Plausible(friction, has quality evil)
Evidence: 0.16
Remarkable(rift, has quality good)
Evidence: 0.10
¬ Plausible(rift, has quality good)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.74
Plausible(friction, has quality evil)
Evidence: 0.83
¬ Salient(friction, has quality evil)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.83
Salient(friction, has quality evil)
Evidence: 0.47
¬ Salient(friction, be called evil)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.74
Remarkable(friction, has quality evil)
Evidence: 0.37
¬ Remarkable(friction, be called evil)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.83
Salient(friction, has quality evil)
Evidence: 0.39
¬ Salient(friction, be called necessary evil)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.83
Salient(friction, has quality evil)
Evidence: 0.75
¬ Salient(friction, is necessary evil)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.74
Remarkable(friction, has quality evil)
Evidence: 0.44
¬ Remarkable(friction, be called necessary evil)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.74
Plausible(friction, has quality evil)
Evidence: 0.58
¬ Plausible(friction, be called evil)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.74
Plausible(friction, has quality evil)
Evidence: 0.46
¬ Plausible(friction, be called necessary evil)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.83
Salient(friction, has quality evil)
Evidence: 0.10
¬ Salient(friction, has quality good)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.74
Plausible(friction, has quality evil)
Evidence: 0.08
¬ Plausible(friction, has quality good)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.76
Typical(friction, has quality evil)
Evidence: 0.58
¬ Typical(friction, be called necessary evil)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.76
Typical(friction, has quality evil)
Evidence: 0.74
¬ Typical(friction, be called evil)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.74
Remarkable(friction, has quality evil)
Evidence: 0.15
¬ Remarkable(friction, has quality good)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.74
Remarkable(friction, has quality evil)
Evidence: 0.66
¬ Remarkable(friction, is necessary evil)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.76
Typical(friction, has quality evil)
Evidence: 0.75
¬ Typical(friction, is necessary evil)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.83
Salient(friction, has quality evil)
Evidence: 0.50
¬ Salient(friction, has quality bad)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.74
Plausible(friction, has quality evil)
Evidence: 0.70
¬ Plausible(friction, is necessary evil)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.76
Typical(friction, has quality evil)
Evidence: 0.38
¬ Typical(friction, has quality bad)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.76
Typical(friction, has quality evil)
Evidence: 0.29
¬ Typical(friction, has quality good)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.74
Plausible(friction, has quality evil)
Evidence: 0.41
¬ Plausible(friction, has quality bad)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.74
Remarkable(friction, has quality evil)
Evidence: 0.77
¬ Remarkable(friction, has quality bad)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.83
Salient(friction, has quality evil)
Evidence: 0.76
¬ Typical(friction, has quality evil)
Evidence: 0.74
¬ Remarkable(friction, has quality evil)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.74
Plausible(friction, has quality evil)
Evidence: 0.76
¬ Typical(friction, has quality evil)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.74
¬ Remarkable(friction, has quality evil)
Evidence: 0.30
¬ Typical(rift, has quality good)