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gain more land
:
requires earn money
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires earn money
1.00
requires save money
0.85
requires money
0.84
requires save up money
0.83
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.27
Rule weight:
0.28
Evidence weight:
0.96
Similarity weight:
1.00
Evidence:
0.96
Plausible(
gain more land
,
requires earn money
)
⋁
Evidence:
0.83
¬ Salient(
gain more land
,
requires earn money
)
Similarity expansion
0.70
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.85
Evidence:
0.96
Plausible(
gain more land
,
requires earn money
)
⋁
Evidence:
0.96
¬ Plausible(
gain more land
,
requires save money
)
0.69
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.84
Evidence:
0.96
Plausible(
gain more land
,
requires earn money
)
⋁
Evidence:
0.98
¬ Plausible(
gain more land
,
requires money
)
0.68
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.83
Evidence:
0.96
Plausible(
gain more land
,
requires earn money
)
⋁
Evidence:
0.97
¬ Plausible(
gain more land
,
requires save up money
)
0.67
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.84
Evidence:
0.12
Typical(
gain more land
,
requires earn money
)
⋁
Evidence:
0.08
¬ Typical(
gain more land
,
requires money
)
0.65
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.85
Evidence:
0.12
Typical(
gain more land
,
requires earn money
)
⋁
Evidence:
0.12
¬ Typical(
gain more land
,
requires save money
)
0.65
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.83
Evidence:
0.12
Typical(
gain more land
,
requires earn money
)
⋁
Evidence:
0.10
¬ Typical(
gain more land
,
requires save up money
)
0.62
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.85
Evidence:
0.83
Salient(
gain more land
,
requires earn money
)
⋁
Evidence:
0.83
¬ Salient(
gain more land
,
requires save money
)
0.61
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.84
Evidence:
0.83
Salient(
gain more land
,
requires earn money
)
⋁
Evidence:
0.87
¬ Salient(
gain more land
,
requires money
)
0.61
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.83
Evidence:
0.83
Salient(
gain more land
,
requires earn money
)
⋁
Evidence:
0.86
¬ Salient(
gain more land
,
requires save up money
)
0.60
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.85
Evidence:
0.77
Remarkable(
gain more land
,
requires earn money
)
⋁
Evidence:
0.75
¬ Remarkable(
gain more land
,
requires save money
)
0.59
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.84
Evidence:
0.77
Remarkable(
gain more land
,
requires earn money
)
⋁
Evidence:
0.81
¬ Remarkable(
gain more land
,
requires money
)
0.59
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.83
Evidence:
0.77
Remarkable(
gain more land
,
requires earn money
)
⋁
Evidence:
0.76
¬ Remarkable(
gain more land
,
requires save up money
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.83
Salient(
gain more land
,
requires earn money
)
⋁
Evidence:
0.12
¬ Typical(
gain more land
,
requires earn money
)
⋁
Evidence:
0.77
¬ Remarkable(
gain more land
,
requires earn money
)
Typical implies Plausible
0.48
Rule weight:
0.48
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.96
Plausible(
gain more land
,
requires earn money
)
⋁
Evidence:
0.12
¬ Typical(
gain more land
,
requires earn money
)