game: be at store

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
be at store 1.00
be at toy store 0.84
be at sport good store 0.80
be at toy shop 0.80
be purchase from sport equipment store 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.24
Plausible(board game, be at toy store)
Evidence: 0.21
¬ Typical(game, be at store)
0.45
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.29
Plausible(board game, be at toy shop)
Evidence: 0.21
¬ Typical(game, be at store)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.60
Plausible(game, be at store)
Evidence: 0.24
¬ Plausible(board game, be at toy store)
0.07
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.60
Plausible(game, be at store)
Evidence: 0.29
¬ Plausible(board game, be at toy shop)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.57
¬ Remarkable(game, be at store)
Evidence: 0.55
¬ Remarkable(board game, be at toy store)
0.33
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.57
¬ Remarkable(game, be at store)
Evidence: 0.49
¬ Remarkable(board game, be at toy shop)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.57
¬ Remarkable(game, be at store)
Evidence: 0.65
¬ Remarkable(soccer ball, be purchase from sport equipment store)
0.06
Rule weight: 0.13
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.57
¬ Remarkable(game, be at store)
Evidence: 0.73
¬ Remarkable(soccer ball, be at sport good store)

Remarkability from parent implausibility

0.28
Rule weight: 0.42
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.24
Plausible(board game, be at toy store)
Evidence: 0.57
Remarkable(game, be at store)
Evidence: 0.60
¬ Plausible(game, be at store)
0.27
Rule weight: 0.42
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.29
Plausible(board game, be at toy shop)
Evidence: 0.57
Remarkable(game, be at store)
Evidence: 0.60
¬ Plausible(game, be at store)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.60
Plausible(game, be at store)
Evidence: 0.73
Remarkable(soccer ball, be at sport good store)
Evidence: 0.12
¬ Plausible(soccer ball, be at sport good store)
0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.60
Plausible(game, be at store)
Evidence: 0.65
Remarkable(soccer ball, be purchase from sport equipment store)
Evidence: 0.20
¬ Plausible(soccer ball, be purchase from sport equipment store)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.60
Plausible(game, be at store)
Evidence: 0.84
¬ Salient(game, be at store)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.60
Plausible(game, be at store)
Evidence: 0.18
¬ Plausible(game, be at toy store)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.84
Salient(game, be at store)
Evidence: 0.54
¬ Salient(game, be at toy store)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.57
Remarkable(game, be at store)
Evidence: 0.45
¬ Remarkable(game, be at toy store)
0.41
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.84
Evidence: 0.21
Typical(game, be at store)
Evidence: 0.55
¬ Typical(game, be at toy store)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.84
Salient(game, be at store)
Evidence: 0.21
¬ Typical(game, be at store)
Evidence: 0.57
¬ Remarkable(game, be at store)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.60
Plausible(game, be at store)
Evidence: 0.21
¬ Typical(game, be at store)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.57
¬ Remarkable(game, be at store)
Evidence: 0.43
¬ Typical(board game, be at toy store)
0.32
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.57
¬ Remarkable(game, be at store)
Evidence: 0.39
¬ Typical(board game, be at toy shop)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.57
¬ Remarkable(game, be at store)
Evidence: 0.47
¬ Typical(soccer ball, be at sport good store)
0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.57
¬ Remarkable(game, be at store)
Evidence: 0.43
¬ Typical(soccer ball, be purchase from sport equipment store)

Typicality inheritance from parent to child

0.27
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.21
Typical(game, be at store)
Evidence: 0.43
¬ Typical(board game, be at toy store)
0.27
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.21
Typical(game, be at store)
Evidence: 0.39
¬ Typical(board game, be at toy shop)