game: be bad for kids in classrooms

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, chess game
Weight: 0.82
, cricket game
Weight: 0.78
, baseball game
Weight: 0.76
, olympic games
Weight: 0.76

Related properties

Property Similarity
be bad for kids in classrooms 1.00
be bad for kids 0.88
be important for students 0.83
be very essential for students 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.39
Plausible(game, be bad for kids in classrooms)
Evidence: 0.21
¬ Salient(game, be bad for kids in classrooms)

Similarity expansion

0.55
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.88
Evidence: 0.72
Typical(game, be bad for kids in classrooms)
Evidence: 0.97
¬ Typical(game, be bad for kids)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.72
Typical(game, be bad for kids in classrooms)
Evidence: 0.98
¬ Typical(game, be important for students)
0.46
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.88
Evidence: 0.18
Remarkable(game, be bad for kids in classrooms)
Evidence: 0.48
¬ Remarkable(game, be bad for kids)
0.35
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.88
Evidence: 0.39
Plausible(game, be bad for kids in classrooms)
Evidence: 0.86
¬ Plausible(game, be bad for kids)
0.30
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.83
Evidence: 0.39
Plausible(game, be bad for kids in classrooms)
Evidence: 0.95
¬ Plausible(game, be important for students)
0.28
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.88
Evidence: 0.21
Salient(game, be bad for kids in classrooms)
Evidence: 0.79
¬ Salient(game, be bad for kids)
0.23
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.83
Evidence: 0.18
Remarkable(game, be bad for kids in classrooms)
Evidence: 0.83
¬ Remarkable(game, be important for students)
0.15
Rule weight: 0.85
Evidence weight: 0.22
Similarity weight: 0.83
Evidence: 0.21
Salient(game, be bad for kids in classrooms)
Evidence: 0.99
¬ Salient(game, be important for students)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.21
Salient(game, be bad for kids in classrooms)
Evidence: 0.72
¬ Typical(game, be bad for kids in classrooms)
Evidence: 0.18
¬ Remarkable(game, be bad for kids in classrooms)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.39
Plausible(game, be bad for kids in classrooms)
Evidence: 0.72
¬ Typical(game, be bad for kids in classrooms)