game: be important for students

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, chess game
Weight: 0.82
, cricket game
Weight: 0.78
, baseball game
Weight: 0.76
, olympic games
Weight: 0.76

Related properties

Property Similarity
be important for students 1.00
be very essential for students 0.91
be bad for kids in classrooms 0.83
be important to people 0.83
be bad for kids 0.78
be popular with teenagers 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.03
Rule weight: 0.13
Evidence weight: 0.28
Similarity weight: 0.83
Evidence: 0.83
¬ Remarkable(game, be important for students)
Evidence: 0.87
¬ Remarkable(olympic games, be important to people)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.83
Evidence: 0.95
Plausible(game, be important for students)
Evidence: 0.87
Remarkable(olympic games, be important to people)
Evidence: 0.61
¬ Plausible(olympic games, be important to people)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.95
Plausible(game, be important for students)
Evidence: 0.99
¬ Salient(game, be important for students)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.83
Evidence: 0.99
Salient(game, be important for students)
Evidence: 0.21
¬ Salient(game, be bad for kids in classrooms)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.98
Typical(game, be important for students)
Evidence: 0.72
¬ Typical(game, be bad for kids in classrooms)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.95
Plausible(game, be important for students)
Evidence: 0.39
¬ Plausible(game, be bad for kids in classrooms)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Salient(game, be important for students)
Evidence: 0.96
¬ Salient(game, be important to people)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.83
Remarkable(game, be important for students)
Evidence: 0.18
¬ Remarkable(game, be bad for kids in classrooms)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.98
Typical(game, be important for students)
Evidence: 0.87
¬ Typical(game, be important to people)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.95
Plausible(game, be important for students)
Evidence: 0.88
¬ Plausible(game, be important to people)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.99
Salient(game, be important for students)
Evidence: 0.79
¬ Salient(game, be bad for kids)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.98
Typical(game, be important for students)
Evidence: 0.97
¬ Typical(game, be bad for kids)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.95
Plausible(game, be important for students)
Evidence: 0.86
¬ Plausible(game, be bad for kids)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.99
Salient(game, be important for students)
Evidence: 0.99
¬ Salient(game, be popular with teenagers)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.98
Typical(game, be important for students)
Evidence: 1.00
¬ Typical(game, be popular with teenagers)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.95
Plausible(game, be important for students)
Evidence: 0.97
¬ Plausible(game, be popular with teenagers)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.83
Remarkable(game, be important for students)
Evidence: 0.48
¬ Remarkable(game, be bad for kids)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.83
Remarkable(game, be important for students)
Evidence: 0.90
¬ Remarkable(game, be important to people)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.83
Remarkable(game, be important for students)
Evidence: 0.74
¬ Remarkable(game, be popular with teenagers)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Salient(game, be important for students)
Evidence: 0.98
¬ Typical(game, be important for students)
Evidence: 0.83
¬ Remarkable(game, be important for students)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.95
Plausible(game, be important for students)
Evidence: 0.98
¬ Typical(game, be important for students)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.83
Evidence: 0.83
¬ Remarkable(game, be important for students)
Evidence: 0.50
¬ Typical(olympic games, be important to people)