game: be bad for kids

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, chess game
Weight: 0.82
, cricket game
Weight: 0.78
, baseball game
Weight: 0.76
, olympic games
Weight: 0.76

Related properties

Property Similarity
be bad for kids 1.00
be bad for kids in classrooms 0.88
be important for students 0.78
be popular with teenagers 0.77
be fun 0.77
be important to people 0.76
be very essential for students 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.37
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.72
Plausible(play game, be fun)
Evidence: 0.97
¬ Typical(game, be bad for kids)
0.12
Rule weight: 0.66
Evidence weight: 0.24
Similarity weight: 0.77
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.97
¬ Typical(game, be bad for kids)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.86
Plausible(game, be bad for kids)
Evidence: 0.21
¬ Plausible(board game, be fun)
0.06
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.86
Plausible(game, be bad for kids)
Evidence: 0.72
¬ Plausible(play game, be fun)

Remarkability exclusitivity betweem a parent and a child

0.30
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.48
¬ Remarkable(game, be bad for kids)
Evidence: 0.69
¬ Remarkable(board game, be fun)
0.26
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.48
¬ Remarkable(game, be bad for kids)
Evidence: 0.84
¬ Remarkable(play game, be fun)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.48
¬ Remarkable(game, be bad for kids)
Evidence: 0.87
¬ Remarkable(olympic games, be important to people)

Remarkability from parent implausibility

0.28
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.72
Plausible(play game, be fun)
Evidence: 0.48
Remarkable(game, be bad for kids)
Evidence: 0.86
¬ Plausible(game, be bad for kids)
0.21
Rule weight: 0.42
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.48
Remarkable(game, be bad for kids)
Evidence: 0.86
¬ Plausible(game, be bad for kids)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.86
Plausible(game, be bad for kids)
Evidence: 0.87
Remarkable(olympic games, be important to people)
Evidence: 0.61
¬ Plausible(olympic games, be important to people)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.86
Plausible(game, be bad for kids)
Evidence: 0.79
¬ Salient(game, be bad for kids)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.97
Typical(game, be bad for kids)
Evidence: 0.72
¬ Typical(game, be bad for kids in classrooms)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.79
Salient(game, be bad for kids)
Evidence: 0.21
¬ Salient(game, be bad for kids in classrooms)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.86
Plausible(game, be bad for kids)
Evidence: 0.39
¬ Plausible(game, be bad for kids in classrooms)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.48
Remarkable(game, be bad for kids)
Evidence: 0.18
¬ Remarkable(game, be bad for kids in classrooms)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.97
Typical(game, be bad for kids)
Evidence: 0.98
¬ Typical(game, be important for students)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.97
Typical(game, be bad for kids)
Evidence: 1.00
¬ Typical(game, be popular with teenagers)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.97
Typical(game, be bad for kids)
Evidence: 0.87
¬ Typical(game, be fun)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.97
Typical(game, be bad for kids)
Evidence: 0.87
¬ Typical(game, be important to people)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.86
Plausible(game, be bad for kids)
Evidence: 0.95
¬ Plausible(game, be important for students)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.86
Plausible(game, be bad for kids)
Evidence: 0.90
¬ Plausible(game, be fun)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.86
Plausible(game, be bad for kids)
Evidence: 0.97
¬ Plausible(game, be popular with teenagers)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.86
Plausible(game, be bad for kids)
Evidence: 0.88
¬ Plausible(game, be important to people)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.79
Salient(game, be bad for kids)
Evidence: 0.99
¬ Salient(game, be important for students)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.79
Salient(game, be bad for kids)
Evidence: 0.99
¬ Salient(game, be popular with teenagers)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.79
Salient(game, be bad for kids)
Evidence: 0.98
¬ Salient(game, be fun)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.79
Salient(game, be bad for kids)
Evidence: 0.96
¬ Salient(game, be important to people)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.48
Remarkable(game, be bad for kids)
Evidence: 0.74
¬ Remarkable(game, be popular with teenagers)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.48
Remarkable(game, be bad for kids)
Evidence: 0.83
¬ Remarkable(game, be important for students)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.48
Remarkable(game, be bad for kids)
Evidence: 0.90
¬ Remarkable(game, be important to people)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.48
Remarkable(game, be bad for kids)
Evidence: 0.92
¬ Remarkable(game, be fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.79
Salient(game, be bad for kids)
Evidence: 0.97
¬ Typical(game, be bad for kids)
Evidence: 0.48
¬ Remarkable(game, be bad for kids)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.86
Plausible(game, be bad for kids)
Evidence: 0.97
¬ Typical(game, be bad for kids)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.48
¬ Remarkable(game, be bad for kids)
Evidence: 0.19
¬ Typical(play game, be fun)
0.31
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.48
¬ Remarkable(game, be bad for kids)
Evidence: 0.43
¬ Typical(board game, be fun)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.48
¬ Remarkable(game, be bad for kids)
Evidence: 0.50
¬ Typical(olympic games, be important to people)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.97
Typical(game, be bad for kids)
Evidence: 0.19
¬ Typical(play game, be fun)
0.37
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.97
Typical(game, be bad for kids)
Evidence: 0.43
¬ Typical(board game, be fun)