game: be important to people

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, chess game
Weight: 0.82
, cricket game
Weight: 0.78
, baseball game
Weight: 0.76
, olympic games
Weight: 0.76

Related properties

Property Similarity
be important to people 1.00
be very essential for students 0.83
be important for students 0.83
be bad for kids 0.76
be popular with teenagers 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.03
Rule weight: 0.13
Evidence weight: 0.22
Similarity weight: 1.00
Evidence: 0.90
¬ Remarkable(game, be important to people)
Evidence: 0.87
¬ Remarkable(olympic games, be important to people)

Remarkability from sibling implausibility

0.60
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.88
Plausible(game, be important to people)
Evidence: 0.87
Remarkable(olympic games, be important to people)
Evidence: 0.61
¬ Plausible(olympic games, be important to people)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.88
Plausible(game, be important to people)
Evidence: 0.96
¬ Salient(game, be important to people)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.96
Salient(game, be important to people)
Evidence: 0.99
¬ Salient(game, be important for students)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Remarkable(game, be important to people)
Evidence: 0.83
¬ Remarkable(game, be important for students)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.96
Salient(game, be important to people)
Evidence: 0.79
¬ Salient(game, be bad for kids)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.88
Plausible(game, be important to people)
Evidence: 0.95
¬ Plausible(game, be important for students)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.96
Salient(game, be important to people)
Evidence: 0.99
¬ Salient(game, be popular with teenagers)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.90
Remarkable(game, be important to people)
Evidence: 0.48
¬ Remarkable(game, be bad for kids)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.87
Typical(game, be important to people)
Evidence: 0.98
¬ Typical(game, be important for students)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.90
Remarkable(game, be important to people)
Evidence: 0.74
¬ Remarkable(game, be popular with teenagers)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.88
Plausible(game, be important to people)
Evidence: 0.86
¬ Plausible(game, be bad for kids)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.88
Plausible(game, be important to people)
Evidence: 0.97
¬ Plausible(game, be popular with teenagers)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.87
Typical(game, be important to people)
Evidence: 0.97
¬ Typical(game, be bad for kids)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.87
Typical(game, be important to people)
Evidence: 1.00
¬ Typical(game, be popular with teenagers)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Salient(game, be important to people)
Evidence: 0.87
¬ Typical(game, be important to people)
Evidence: 0.90
¬ Remarkable(game, be important to people)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.88
Plausible(game, be important to people)
Evidence: 0.87
¬ Typical(game, be important to people)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.90
¬ Remarkable(game, be important to people)
Evidence: 0.50
¬ Typical(olympic games, be important to people)