game: bring person close together

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
bring person close together 1.00
be used to entertain person bring them close together 0.95
requires find someone to play them with 0.80
requires find some friend to play with 0.79
requires find someone to play with 0.79
requires find good one to play 0.78
requires find some friend and play 0.77
requires make one up 0.76
be used to get good at play 0.76
be more fun with more person play 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.99
Plausible(play game, requires find someone to play them with)
Evidence: 0.37
¬ Typical(game, bring person close together)
0.52
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.97
Plausible(play game, requires find someone to play with)
Evidence: 0.37
¬ Typical(game, bring person close together)
0.51
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.91
Plausible(play game, requires find some friend to play with)
Evidence: 0.37
¬ Typical(game, bring person close together)
0.49
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.90
Plausible(play game, requires find some friend and play)
Evidence: 0.37
¬ Typical(game, bring person close together)
0.46
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.95
Evidence: 0.26
Plausible(board game, be used to entertain person bring them close together)
Evidence: 0.37
¬ Typical(game, bring person close together)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.32
Plausible(game, bring person close together)
Evidence: 0.26
¬ Plausible(board game, be used to entertain person bring them close together)
0.03
Rule weight: 0.09
Evidence weight: 0.38
Similarity weight: 0.79
Evidence: 0.32
Plausible(game, bring person close together)
Evidence: 0.91
¬ Plausible(play game, requires find some friend to play with)
0.03
Rule weight: 0.09
Evidence weight: 0.39
Similarity weight: 0.77
Evidence: 0.32
Plausible(game, bring person close together)
Evidence: 0.90
¬ Plausible(play game, requires find some friend and play)
0.03
Rule weight: 0.09
Evidence weight: 0.34
Similarity weight: 0.79
Evidence: 0.32
Plausible(game, bring person close together)
Evidence: 0.97
¬ Plausible(play game, requires find someone to play with)
0.02
Rule weight: 0.09
Evidence weight: 0.33
Similarity weight: 0.80
Evidence: 0.32
Plausible(game, bring person close together)
Evidence: 0.99
¬ Plausible(play game, requires find someone to play them with)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.61
Similarity weight: 0.95
Evidence: 0.52
¬ Remarkable(game, bring person close together)
Evidence: 0.74
¬ Remarkable(board game, be used to entertain person bring them close together)
0.23
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.52
¬ Remarkable(game, bring person close together)
Evidence: 0.96
¬ Remarkable(play game, requires find some friend to play with)
0.23
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.79
Evidence: 0.52
¬ Remarkable(game, bring person close together)
Evidence: 0.97
¬ Remarkable(play game, requires find someone to play with)
0.22
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.80
Evidence: 0.52
¬ Remarkable(game, bring person close together)
Evidence: 0.98
¬ Remarkable(play game, requires find someone to play them with)
0.22
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.52
¬ Remarkable(game, bring person close together)
Evidence: 0.96
¬ Remarkable(play game, requires find some friend and play)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.26
Plausible(board game, be used to entertain person bring them close together)
Evidence: 0.52
Remarkable(game, bring person close together)
Evidence: 0.32
¬ Plausible(game, bring person close together)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.99
Plausible(play game, requires find someone to play them with)
Evidence: 0.52
Remarkable(game, bring person close together)
Evidence: 0.32
¬ Plausible(game, bring person close together)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.97
Plausible(play game, requires find someone to play with)
Evidence: 0.52
Remarkable(game, bring person close together)
Evidence: 0.32
¬ Plausible(game, bring person close together)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.91
Plausible(play game, requires find some friend to play with)
Evidence: 0.52
Remarkable(game, bring person close together)
Evidence: 0.32
¬ Plausible(game, bring person close together)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.90
Plausible(play game, requires find some friend and play)
Evidence: 0.52
Remarkable(game, bring person close together)
Evidence: 0.32
¬ Plausible(game, bring person close together)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.32
Plausible(game, bring person close together)
Evidence: 0.74
¬ Salient(game, bring person close together)

Similarity expansion

0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.74
Salient(game, bring person close together)
Evidence: 0.57
¬ Salient(game, be more fun with more person play)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.32
Plausible(game, bring person close together)
Evidence: 0.24
¬ Plausible(game, be more fun with more person play)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.37
Typical(game, bring person close together)
Evidence: 0.35
¬ Typical(game, be more fun with more person play)
0.38
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.75
Evidence: 0.52
Remarkable(game, bring person close together)
Evidence: 0.84
¬ Remarkable(game, be more fun with more person play)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.74
Salient(game, bring person close together)
Evidence: 0.37
¬ Typical(game, bring person close together)
Evidence: 0.52
¬ Remarkable(game, bring person close together)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.32
Plausible(game, bring person close together)
Evidence: 0.37
¬ Typical(game, bring person close together)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.52
¬ Remarkable(game, bring person close together)
Evidence: 0.02
¬ Typical(play game, requires find someone to play them with)
0.40
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.52
¬ Remarkable(game, bring person close together)
Evidence: 0.03
¬ Typical(play game, requires find someone to play with)
0.39
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.52
¬ Remarkable(game, bring person close together)
Evidence: 0.05
¬ Typical(play game, requires find some friend to play with)
0.39
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.52
¬ Remarkable(game, bring person close together)
Evidence: 0.35
¬ Typical(board game, be used to entertain person bring them close together)
0.38
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.52
¬ Remarkable(game, bring person close together)
Evidence: 0.05
¬ Typical(play game, requires find some friend and play)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.37
Typical(game, bring person close together)
Evidence: 0.02
¬ Typical(play game, requires find someone to play them with)
0.38
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.37
Typical(game, bring person close together)
Evidence: 0.03
¬ Typical(play game, requires find someone to play with)
0.37
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.37
Typical(game, bring person close together)
Evidence: 0.05
¬ Typical(play game, requires find some friend to play with)
0.36
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.37
Typical(game, bring person close together)
Evidence: 0.05
¬ Typical(play game, requires find some friend and play)
0.36
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.37
Typical(game, bring person close together)
Evidence: 0.35
¬ Typical(board game, be used to entertain person bring them close together)