gate: allow select person to pass by

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents door
Weight: 0.62
, thing
Weight: 0.61
, entrance
Weight: 0.60
, place
Weight: 0.58
Siblings main entrance
Weight: 0.66
, nor
Weight: 0.38
, front door
Weight: 0.37
, plane ticket
Weight: 0.33
, fence
Weight: 0.32

Related properties

Property Similarity
allow select person to pass by 1.00
be used to allow something in or out 0.81
be used to go through to enter anywhere 0.78
be used to go through to enter build 0.77
be used to restrict access 0.75
requires get sabre 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.37
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.56
Plausible(entrance, be used to go through to enter anywhere)
Evidence: 0.64
¬ Typical(gate, allow select person to pass by)
0.30
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.36
Plausible(entrance, be used to go through to enter build)
Evidence: 0.64
¬ Typical(gate, allow select person to pass by)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.08
Plausible(gate, allow select person to pass by)
Evidence: 0.36
¬ Plausible(entrance, be used to go through to enter build)
0.04
Rule weight: 0.09
Evidence weight: 0.49
Similarity weight: 0.78
Evidence: 0.08
Plausible(gate, allow select person to pass by)
Evidence: 0.56
¬ Plausible(entrance, be used to go through to enter anywhere)

Remarkability exclusitivity betweem a parent and a child

0.22
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.78
Evidence: 0.62
¬ Remarkable(gate, allow select person to pass by)
Evidence: 0.82
¬ Remarkable(entrance, be used to go through to enter anywhere)
0.21
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.77
Evidence: 0.62
¬ Remarkable(gate, allow select person to pass by)
Evidence: 0.84
¬ Remarkable(entrance, be used to go through to enter build)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.62
¬ Remarkable(gate, allow select person to pass by)
Evidence: 0.61
¬ Remarkable(fence, requires get sabre)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.56
Plausible(entrance, be used to go through to enter anywhere)
Evidence: 0.62
Remarkable(gate, allow select person to pass by)
Evidence: 0.08
¬ Plausible(gate, allow select person to pass by)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.36
Plausible(entrance, be used to go through to enter build)
Evidence: 0.62
Remarkable(gate, allow select person to pass by)
Evidence: 0.08
¬ Plausible(gate, allow select person to pass by)

Remarkability from sibling implausibility

0.40
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.08
Plausible(gate, allow select person to pass by)
Evidence: 0.61
Remarkable(fence, requires get sabre)
Evidence: 0.34
¬ Plausible(fence, requires get sabre)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.08
Plausible(gate, allow select person to pass by)
Evidence: 0.56
¬ Salient(gate, allow select person to pass by)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.64
Typical(gate, allow select person to pass by)
Evidence: 0.09
¬ Typical(gate, be used to allow something in or out)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.62
Remarkable(gate, allow select person to pass by)
Evidence: 0.49
¬ Remarkable(gate, be used to restrict access)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.64
Typical(gate, allow select person to pass by)
Evidence: 0.52
¬ Typical(gate, be used to restrict access)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.56
Salient(gate, allow select person to pass by)
Evidence: 0.47
¬ Salient(gate, be used to restrict access)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.62
Remarkable(gate, allow select person to pass by)
Evidence: 0.75
¬ Remarkable(gate, be used to allow something in or out)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.56
Salient(gate, allow select person to pass by)
Evidence: 0.93
¬ Salient(gate, be used to allow something in or out)
0.24
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.75
Evidence: 0.08
Plausible(gate, allow select person to pass by)
Evidence: 0.67
¬ Plausible(gate, be used to restrict access)
0.18
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.81
Evidence: 0.08
Plausible(gate, allow select person to pass by)
Evidence: 0.80
¬ Plausible(gate, be used to allow something in or out)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.56
Salient(gate, allow select person to pass by)
Evidence: 0.64
¬ Typical(gate, allow select person to pass by)
Evidence: 0.62
¬ Remarkable(gate, allow select person to pass by)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.08
Plausible(gate, allow select person to pass by)
Evidence: 0.64
¬ Typical(gate, allow select person to pass by)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.62
¬ Remarkable(gate, allow select person to pass by)
Evidence: 0.17
¬ Typical(entrance, be used to go through to enter anywhere)
0.33
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.62
¬ Remarkable(gate, allow select person to pass by)
Evidence: 0.24
¬ Typical(entrance, be used to go through to enter build)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.62
¬ Remarkable(gate, allow select person to pass by)
Evidence: 0.36
¬ Typical(fence, requires get sabre)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.64
Typical(gate, allow select person to pass by)
Evidence: 0.17
¬ Typical(entrance, be used to go through to enter anywhere)
0.34
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.64
Typical(gate, allow select person to pass by)
Evidence: 0.24
¬ Typical(entrance, be used to go through to enter build)