gate: be used to keep out bad person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents door
Weight: 0.62
, thing
Weight: 0.61
, entrance
Weight: 0.60
, place
Weight: 0.58
Siblings main entrance
Weight: 0.66
, nor
Weight: 0.38
, front door
Weight: 0.37
, plane ticket
Weight: 0.33
, fence
Weight: 0.32

Related properties

Property Similarity
be used to keep out bad person 1.00
keep person out 0.92
be used to keep person out of room 0.88
be used to for keep animal or person out 0.86
be used to keep person in room 0.84
be used to go in and out 0.83
be used to for keep animal or person in 0.83
be used to keep neighbor out 0.82
be used to stay to leave your thing 0.82
be used to get out of car 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.37
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.88
Evidence: 0.39
Plausible(door, be used to keep person out of room)
Evidence: 0.62
¬ Typical(gate, be used to keep out bad person)
0.36
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.41
Plausible(door, be used to keep person in room)
Evidence: 0.62
¬ Typical(gate, be used to keep out bad person)
0.29
Rule weight: 0.66
Evidence weight: 0.52
Similarity weight: 0.83
Evidence: 0.22
Plausible(door, be used to go in and out)
Evidence: 0.62
¬ Typical(gate, be used to keep out bad person)
0.27
Rule weight: 0.66
Evidence weight: 0.50
Similarity weight: 0.82
Evidence: 0.19
Plausible(door, be used to get out of car)
Evidence: 0.62
¬ Typical(gate, be used to keep out bad person)
0.23
Rule weight: 0.66
Evidence weight: 0.43
Similarity weight: 0.82
Evidence: 0.08
Plausible(place, be used to stay to leave your thing)
Evidence: 0.62
¬ Typical(gate, be used to keep out bad person)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.06
Plausible(gate, be used to keep out bad person)
Evidence: 0.08
¬ Plausible(place, be used to stay to leave your thing)
0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.06
Plausible(gate, be used to keep out bad person)
Evidence: 0.19
¬ Plausible(door, be used to get out of car)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.06
Plausible(gate, be used to keep out bad person)
Evidence: 0.22
¬ Plausible(door, be used to go in and out)
0.05
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.88
Evidence: 0.06
Plausible(gate, be used to keep out bad person)
Evidence: 0.39
¬ Plausible(door, be used to keep person out of room)
0.05
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.84
Evidence: 0.06
Plausible(gate, be used to keep out bad person)
Evidence: 0.41
¬ Plausible(door, be used to keep person in room)

Remarkability exclusitivity betweem a parent and a child

0.26
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 0.82
Evidence: 0.68
¬ Remarkable(gate, be used to keep out bad person)
Evidence: 0.66
¬ Remarkable(door, be used to get out of car)
0.23
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.82
Evidence: 0.68
¬ Remarkable(gate, be used to keep out bad person)
Evidence: 0.74
¬ Remarkable(place, be used to stay to leave your thing)
0.23
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.83
Evidence: 0.68
¬ Remarkable(gate, be used to keep out bad person)
Evidence: 0.77
¬ Remarkable(door, be used to go in and out)
0.19
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.88
Evidence: 0.68
¬ Remarkable(gate, be used to keep out bad person)
Evidence: 0.92
¬ Remarkable(door, be used to keep person out of room)
0.18
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.84
Evidence: 0.68
¬ Remarkable(gate, be used to keep out bad person)
Evidence: 0.92
¬ Remarkable(door, be used to keep person in room)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.86
Evidence: 0.68
¬ Remarkable(gate, be used to keep out bad person)
Evidence: 0.86
¬ Remarkable(fence, be used to for keep animal or person out)
0.05
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.83
Evidence: 0.68
¬ Remarkable(gate, be used to keep out bad person)
Evidence: 0.86
¬ Remarkable(fence, be used to for keep animal or person in)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.39
Plausible(door, be used to keep person out of room)
Evidence: 0.68
Remarkable(gate, be used to keep out bad person)
Evidence: 0.06
¬ Plausible(gate, be used to keep out bad person)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.41
Plausible(door, be used to keep person in room)
Evidence: 0.68
Remarkable(gate, be used to keep out bad person)
Evidence: 0.06
¬ Plausible(gate, be used to keep out bad person)
0.34
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.22
Plausible(door, be used to go in and out)
Evidence: 0.68
Remarkable(gate, be used to keep out bad person)
Evidence: 0.06
¬ Plausible(gate, be used to keep out bad person)
0.34
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.19
Plausible(door, be used to get out of car)
Evidence: 0.68
Remarkable(gate, be used to keep out bad person)
Evidence: 0.06
¬ Plausible(gate, be used to keep out bad person)
0.34
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.08
Plausible(place, be used to stay to leave your thing)
Evidence: 0.68
Remarkable(gate, be used to keep out bad person)
Evidence: 0.06
¬ Plausible(gate, be used to keep out bad person)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.06
Plausible(gate, be used to keep out bad person)
Evidence: 0.86
Remarkable(fence, be used to for keep animal or person out)
Evidence: 0.35
¬ Plausible(fence, be used to for keep animal or person out)
0.47
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.06
Plausible(gate, be used to keep out bad person)
Evidence: 0.86
Remarkable(fence, be used to for keep animal or person in)
Evidence: 0.35
¬ Plausible(fence, be used to for keep animal or person in)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.06
Plausible(gate, be used to keep out bad person)
Evidence: 0.53
¬ Salient(gate, be used to keep out bad person)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.06
Plausible(gate, be used to keep out bad person)
Evidence: 0.07
¬ Plausible(gate, be used to keep neighbor out)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.68
Remarkable(gate, be used to keep out bad person)
Evidence: 0.66
¬ Remarkable(gate, be used to keep neighbor out)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.62
Typical(gate, be used to keep out bad person)
Evidence: 0.63
¬ Typical(gate, be used to keep neighbor out)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.53
Salient(gate, be used to keep out bad person)
Evidence: 0.55
¬ Salient(gate, be used to keep neighbor out)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.53
Salient(gate, be used to keep out bad person)
Evidence: 0.62
¬ Typical(gate, be used to keep out bad person)
Evidence: 0.68
¬ Remarkable(gate, be used to keep out bad person)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.06
Plausible(gate, be used to keep out bad person)
Evidence: 0.62
¬ Typical(gate, be used to keep out bad person)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.68
¬ Remarkable(gate, be used to keep out bad person)
Evidence: 0.18
¬ Typical(door, be used to keep person out of room)
0.38
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.68
¬ Remarkable(gate, be used to keep out bad person)
Evidence: 0.17
¬ Typical(door, be used to keep person in room)
0.31
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.68
¬ Remarkable(gate, be used to keep out bad person)
Evidence: 0.39
¬ Typical(door, be used to go in and out)
0.28
Rule weight: 0.51
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.68
¬ Remarkable(gate, be used to keep out bad person)
Evidence: 0.49
¬ Typical(door, be used to get out of car)
0.25
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.82
Evidence: 0.68
¬ Remarkable(gate, be used to keep out bad person)
Evidence: 0.57
¬ Typical(place, be used to stay to leave your thing)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.68
¬ Remarkable(gate, be used to keep out bad person)
Evidence: 0.26
¬ Typical(fence, be used to for keep animal or person out)
0.09
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.68
¬ Remarkable(gate, be used to keep out bad person)
Evidence: 0.27
¬ Typical(fence, be used to for keep animal or person in)

Typicality inheritance from parent to child

0.40
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.62
Typical(gate, be used to keep out bad person)
Evidence: 0.18
¬ Typical(door, be used to keep person out of room)
0.38
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.62
Typical(gate, be used to keep out bad person)
Evidence: 0.17
¬ Typical(door, be used to keep person in room)
0.34
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.62
Typical(gate, be used to keep out bad person)
Evidence: 0.39
¬ Typical(door, be used to go in and out)
0.32
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.62
Typical(gate, be used to keep out bad person)
Evidence: 0.49
¬ Typical(door, be used to get out of car)
0.31
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.62
Typical(gate, be used to keep out bad person)
Evidence: 0.57
¬ Typical(place, be used to stay to leave your thing)