Dice
About
Dialogues
Browse full collection
get away with crime
:
be used to gangster
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to gangster
1.00
be used to mobster
0.88
be used to mafia member
0.80
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.22
Rule weight:
0.28
Evidence weight:
0.78
Similarity weight:
1.00
Evidence:
0.58
Plausible(
get away with crime
,
be used to gangster
)
⋁
Evidence:
0.51
¬ Salient(
get away with crime
,
be used to gangster
)
Similarity expansion
0.71
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.88
Evidence:
0.58
Plausible(
get away with crime
,
be used to gangster
)
⋁
Evidence:
0.13
¬ Plausible(
get away with crime
,
be used to mobster
)
0.67
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.88
Evidence:
0.18
Remarkable(
get away with crime
,
be used to gangster
)
⋁
Evidence:
0.14
¬ Remarkable(
get away with crime
,
be used to mobster
)
0.64
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.88
Evidence:
0.51
Salient(
get away with crime
,
be used to gangster
)
⋁
Evidence:
0.31
¬ Salient(
get away with crime
,
be used to mobster
)
0.60
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.80
Evidence:
0.58
Plausible(
get away with crime
,
be used to gangster
)
⋁
Evidence:
0.30
¬ Plausible(
get away with crime
,
be used to mafia member
)
0.57
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.80
Evidence:
0.51
Salient(
get away with crime
,
be used to gangster
)
⋁
Evidence:
0.33
¬ Salient(
get away with crime
,
be used to mafia member
)
0.57
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.80
Evidence:
0.18
Remarkable(
get away with crime
,
be used to gangster
)
⋁
Evidence:
0.21
¬ Remarkable(
get away with crime
,
be used to mafia member
)
0.54
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.88
Evidence:
0.71
Typical(
get away with crime
,
be used to gangster
)
⋁
Evidence:
0.99
¬ Typical(
get away with crime
,
be used to mobster
)
0.49
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.80
Evidence:
0.71
Typical(
get away with crime
,
be used to gangster
)
⋁
Evidence:
0.97
¬ Typical(
get away with crime
,
be used to mafia member
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.94
Similarity weight:
1.00
Evidence:
0.51
Salient(
get away with crime
,
be used to gangster
)
⋁
Evidence:
0.71
¬ Typical(
get away with crime
,
be used to gangster
)
⋁
Evidence:
0.18
¬ Remarkable(
get away with crime
,
be used to gangster
)
Typical implies Plausible
0.34
Rule weight:
0.48
Evidence weight:
0.70
Similarity weight:
1.00
Evidence:
0.58
Plausible(
get away with crime
,
be used to gangster
)
⋁
Evidence:
0.71
¬ Typical(
get away with crime
,
be used to gangster
)