get away with crime: be used to gangster

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to gangster 1.00
be used to mobster 0.88
be used to mafia member 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.58
Plausible(get away with crime, be used to gangster)
Evidence: 0.51
¬ Salient(get away with crime, be used to gangster)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.58
Plausible(get away with crime, be used to gangster)
Evidence: 0.13
¬ Plausible(get away with crime, be used to mobster)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.18
Remarkable(get away with crime, be used to gangster)
Evidence: 0.14
¬ Remarkable(get away with crime, be used to mobster)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.51
Salient(get away with crime, be used to gangster)
Evidence: 0.31
¬ Salient(get away with crime, be used to mobster)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.58
Plausible(get away with crime, be used to gangster)
Evidence: 0.30
¬ Plausible(get away with crime, be used to mafia member)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.51
Salient(get away with crime, be used to gangster)
Evidence: 0.33
¬ Salient(get away with crime, be used to mafia member)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.18
Remarkable(get away with crime, be used to gangster)
Evidence: 0.21
¬ Remarkable(get away with crime, be used to mafia member)
0.54
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.88
Evidence: 0.71
Typical(get away with crime, be used to gangster)
Evidence: 0.99
¬ Typical(get away with crime, be used to mobster)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.71
Typical(get away with crime, be used to gangster)
Evidence: 0.97
¬ Typical(get away with crime, be used to mafia member)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.51
Salient(get away with crime, be used to gangster)
Evidence: 0.71
¬ Typical(get away with crime, be used to gangster)
Evidence: 0.18
¬ Remarkable(get away with crime, be used to gangster)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.58
Plausible(get away with crime, be used to gangster)
Evidence: 0.71
¬ Typical(get away with crime, be used to gangster)