get drunk: be motivated by feel good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by feel good 1.00
be motivated by be happy 0.88
be motivated by feel odd 0.87
be motivated by have fun 0.86
be motivated by you be sad 0.84
be used to get happy 0.83
be motivated by forget something 0.82
be motivated by enjoy yourself 0.82
be motivated by you hate your life 0.81
be motivated by you do not know your limit 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.85
Plausible(get drunk, be motivated by feel good)
Evidence: 0.58
¬ Salient(get drunk, be motivated by feel good)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.83
Remarkable(get drunk, be motivated by feel good)
Evidence: 0.67
¬ Remarkable(get drunk, be motivated by feel odd)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.85
Plausible(get drunk, be motivated by feel good)
Evidence: 0.82
¬ Plausible(get drunk, be motivated by feel odd)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.29
Typical(get drunk, be motivated by feel good)
Evidence: 0.11
¬ Typical(get drunk, be motivated by forget something)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.29
Typical(get drunk, be motivated by feel good)
Evidence: 0.10
¬ Typical(get drunk, be motivated by you do not know your limit)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.58
Salient(get drunk, be motivated by feel good)
Evidence: 0.17
¬ Salient(get drunk, be motivated by you hate your life)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.85
Plausible(get drunk, be motivated by feel good)
Evidence: 0.87
¬ Plausible(get drunk, be motivated by have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.83
Remarkable(get drunk, be motivated by feel good)
Evidence: 0.62
¬ Remarkable(get drunk, be used to get happy)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.83
Remarkable(get drunk, be motivated by feel good)
Evidence: 0.87
¬ Remarkable(get drunk, be motivated by have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.83
Remarkable(get drunk, be motivated by feel good)
Evidence: 0.60
¬ Remarkable(get drunk, be motivated by you hate your life)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.85
Plausible(get drunk, be motivated by feel good)
Evidence: 0.85
¬ Plausible(get drunk, be used to get happy)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.85
Plausible(get drunk, be motivated by feel good)
Evidence: 0.87
¬ Plausible(get drunk, be motivated by enjoy yourself)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.85
Plausible(get drunk, be motivated by feel good)
Evidence: 0.85
¬ Plausible(get drunk, be motivated by you hate your life)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.29
Typical(get drunk, be motivated by feel good)
Evidence: 0.25
¬ Typical(get drunk, be motivated by have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.83
Remarkable(get drunk, be motivated by feel good)
Evidence: 0.79
¬ Remarkable(get drunk, be motivated by enjoy yourself)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.85
Plausible(get drunk, be motivated by feel good)
Evidence: 0.95
¬ Plausible(get drunk, be motivated by forget something)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.85
Plausible(get drunk, be motivated by feel good)
Evidence: 0.95
¬ Plausible(get drunk, be motivated by you do not know your limit)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.83
Remarkable(get drunk, be motivated by feel good)
Evidence: 0.91
¬ Remarkable(get drunk, be motivated by forget something)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.83
Remarkable(get drunk, be motivated by feel good)
Evidence: 0.94
¬ Remarkable(get drunk, be motivated by you do not know your limit)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.58
Salient(get drunk, be motivated by feel good)
Evidence: 0.54
¬ Salient(get drunk, be motivated by have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.29
Typical(get drunk, be motivated by feel good)
Evidence: 0.28
¬ Typical(get drunk, be motivated by enjoy yourself)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.58
Salient(get drunk, be motivated by feel good)
Evidence: 0.60
¬ Salient(get drunk, be motivated by feel odd)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.58
Salient(get drunk, be motivated by feel good)
Evidence: 0.58
¬ Salient(get drunk, be used to get happy)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.87
Evidence: 0.29
Typical(get drunk, be motivated by feel good)
Evidence: 0.39
¬ Typical(get drunk, be motivated by feel odd)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.29
Typical(get drunk, be motivated by feel good)
Evidence: 0.35
¬ Typical(get drunk, be used to get happy)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.58
Salient(get drunk, be motivated by feel good)
Evidence: 0.59
¬ Salient(get drunk, be motivated by enjoy yourself)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.58
Salient(get drunk, be motivated by feel good)
Evidence: 0.61
¬ Salient(get drunk, be motivated by you do not know your limit)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.29
Typical(get drunk, be motivated by feel good)
Evidence: 0.38
¬ Typical(get drunk, be motivated by you hate your life)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.58
Salient(get drunk, be motivated by feel good)
Evidence: 0.71
¬ Salient(get drunk, be motivated by forget something)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.58
Salient(get drunk, be motivated by feel good)
Evidence: 0.29
¬ Typical(get drunk, be motivated by feel good)
Evidence: 0.83
¬ Remarkable(get drunk, be motivated by feel good)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.85
Plausible(get drunk, be motivated by feel good)
Evidence: 0.29
¬ Typical(get drunk, be motivated by feel good)