get drunk: be used to get happy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get happy 1.00
be motivated by be happy 0.92
be motivated by feel good 0.83
be motivated by you be sad 0.80
be motivated by have fun 0.78
be used to get more stupid 0.78
be motivated by feel odd 0.77
be motivated by you do not know your limit 0.77
be used to forget bad thing 0.76
be motivated by forget something 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.85
Plausible(get drunk, be used to get happy)
Evidence: 0.58
¬ Salient(get drunk, be used to get happy)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.85
Plausible(get drunk, be used to get happy)
Evidence: 0.85
¬ Plausible(get drunk, be motivated by feel good)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.35
Typical(get drunk, be used to get happy)
Evidence: 0.10
¬ Typical(get drunk, be motivated by you do not know your limit)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.35
Typical(get drunk, be used to get happy)
Evidence: 0.11
¬ Typical(get drunk, be motivated by forget something)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.35
Typical(get drunk, be used to get happy)
Evidence: 0.12
¬ Typical(get drunk, be used to forget bad thing)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.35
Typical(get drunk, be used to get happy)
Evidence: 0.18
¬ Typical(get drunk, be used to get more stupid)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.85
Plausible(get drunk, be used to get happy)
Evidence: 0.87
¬ Plausible(get drunk, be motivated by have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.35
Typical(get drunk, be used to get happy)
Evidence: 0.29
¬ Typical(get drunk, be motivated by feel good)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.85
Plausible(get drunk, be used to get happy)
Evidence: 0.82
¬ Plausible(get drunk, be motivated by feel odd)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.85
Plausible(get drunk, be used to get happy)
Evidence: 0.91
¬ Plausible(get drunk, be used to get more stupid)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.85
Plausible(get drunk, be used to get happy)
Evidence: 0.95
¬ Plausible(get drunk, be motivated by you do not know your limit)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.35
Typical(get drunk, be used to get happy)
Evidence: 0.25
¬ Typical(get drunk, be motivated by have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.85
Plausible(get drunk, be used to get happy)
Evidence: 0.95
¬ Plausible(get drunk, be used to forget bad thing)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.85
Plausible(get drunk, be used to get happy)
Evidence: 0.95
¬ Plausible(get drunk, be motivated by forget something)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.58
Salient(get drunk, be used to get happy)
Evidence: 0.58
¬ Salient(get drunk, be motivated by feel good)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.58
Salient(get drunk, be used to get happy)
Evidence: 0.45
¬ Salient(get drunk, be used to get more stupid)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.58
Salient(get drunk, be used to get happy)
Evidence: 0.54
¬ Salient(get drunk, be motivated by have fun)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.58
Salient(get drunk, be used to get happy)
Evidence: 0.60
¬ Salient(get drunk, be motivated by feel odd)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.35
Typical(get drunk, be used to get happy)
Evidence: 0.39
¬ Typical(get drunk, be motivated by feel odd)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.58
Salient(get drunk, be used to get happy)
Evidence: 0.61
¬ Salient(get drunk, be motivated by you do not know your limit)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.62
Remarkable(get drunk, be used to get happy)
Evidence: 0.67
¬ Remarkable(get drunk, be motivated by feel odd)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.62
Remarkable(get drunk, be used to get happy)
Evidence: 0.83
¬ Remarkable(get drunk, be motivated by feel good)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.58
Salient(get drunk, be used to get happy)
Evidence: 0.66
¬ Salient(get drunk, be used to forget bad thing)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.58
Salient(get drunk, be used to get happy)
Evidence: 0.71
¬ Salient(get drunk, be motivated by forget something)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.62
Remarkable(get drunk, be used to get happy)
Evidence: 0.87
¬ Remarkable(get drunk, be motivated by have fun)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.62
Remarkable(get drunk, be used to get happy)
Evidence: 0.89
¬ Remarkable(get drunk, be used to get more stupid)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.62
Remarkable(get drunk, be used to get happy)
Evidence: 0.90
¬ Remarkable(get drunk, be used to forget bad thing)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.62
Remarkable(get drunk, be used to get happy)
Evidence: 0.91
¬ Remarkable(get drunk, be motivated by forget something)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.62
Remarkable(get drunk, be used to get happy)
Evidence: 0.94
¬ Remarkable(get drunk, be motivated by you do not know your limit)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.58
Salient(get drunk, be used to get happy)
Evidence: 0.35
¬ Typical(get drunk, be used to get happy)
Evidence: 0.62
¬ Remarkable(get drunk, be used to get happy)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.85
Plausible(get drunk, be used to get happy)
Evidence: 0.35
¬ Typical(get drunk, be used to get happy)