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get drunk
:
requires drink lot real fast
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires drink lot real fast
1.00
requires drink too much
0.88
requires drink lot of alcohool product
0.88
be used to drink too much
0.86
requires get to place where there lot of alcohol
0.86
be motivated by you drink lot of alcohol
0.85
be motivated by you drink too much alcohol
0.85
requires drink lot of alcohol
0.84
requires lot of alcohol
0.82
requires get some alcohol to drink
0.82
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.27
Rule weight:
0.28
Evidence weight:
0.97
Similarity weight:
1.00
Evidence:
0.91
Plausible(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.28
¬ Salient(
get drunk
,
requires drink lot real fast
)
Similarity expansion
0.72
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.88
Evidence:
0.22
Typical(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.05
¬ Typical(
get drunk
,
requires drink too much
)
0.69
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.84
Evidence:
0.22
Typical(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.05
¬ Typical(
get drunk
,
requires drink lot of alcohol
)
0.69
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.88
Evidence:
0.91
Plausible(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.87
¬ Plausible(
get drunk
,
requires drink lot of alcohool product
)
0.68
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.88
Evidence:
0.91
Plausible(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.99
¬ Plausible(
get drunk
,
requires drink too much
)
0.68
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.86
Evidence:
0.22
Typical(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.10
¬ Typical(
get drunk
,
be used to drink too much
)
0.67
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.82
Evidence:
0.22
Typical(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.05
¬ Typical(
get drunk
,
requires get some alcohol to drink
)
0.67
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.82
Evidence:
0.22
Typical(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.05
¬ Typical(
get drunk
,
requires lot of alcohol
)
0.67
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.86
Evidence:
0.91
Plausible(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.95
¬ Plausible(
get drunk
,
be used to drink too much
)
0.67
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.85
Evidence:
0.22
Typical(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.10
¬ Typical(
get drunk
,
be motivated by you drink too much alcohol
)
0.66
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.85
Evidence:
0.91
Plausible(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.94
¬ Plausible(
get drunk
,
be motivated by you drink too much alcohol
)
0.65
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.84
Evidence:
0.91
Plausible(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.98
¬ Plausible(
get drunk
,
requires drink lot of alcohol
)
0.64
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.82
Evidence:
0.91
Plausible(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.98
¬ Plausible(
get drunk
,
requires lot of alcohol
)
0.64
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.82
Evidence:
0.91
Plausible(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.98
¬ Plausible(
get drunk
,
requires get some alcohol to drink
)
0.64
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.88
Evidence:
0.22
Typical(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.19
¬ Typical(
get drunk
,
requires drink lot of alcohool product
)
0.62
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.88
Evidence:
0.82
Remarkable(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.92
¬ Remarkable(
get drunk
,
requires drink lot of alcohool product
)
0.62
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.88
Evidence:
0.82
Remarkable(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.94
¬ Remarkable(
get drunk
,
requires drink too much
)
0.61
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.86
Evidence:
0.82
Remarkable(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.92
¬ Remarkable(
get drunk
,
be used to drink too much
)
0.60
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.85
Evidence:
0.82
Remarkable(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.95
¬ Remarkable(
get drunk
,
be motivated by you drink too much alcohol
)
0.60
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.84
Evidence:
0.82
Remarkable(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.95
¬ Remarkable(
get drunk
,
requires drink lot of alcohol
)
0.58
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.82
Evidence:
0.82
Remarkable(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.93
¬ Remarkable(
get drunk
,
requires lot of alcohol
)
0.58
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.82
Evidence:
0.82
Remarkable(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.95
¬ Remarkable(
get drunk
,
requires get some alcohol to drink
)
0.47
Rule weight:
0.85
Evidence weight:
0.63
Similarity weight:
0.88
Evidence:
0.28
Salient(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.52
¬ Salient(
get drunk
,
requires drink lot of alcohool product
)
0.39
Rule weight:
0.85
Evidence weight:
0.53
Similarity weight:
0.85
Evidence:
0.28
Salient(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.65
¬ Salient(
get drunk
,
be motivated by you drink too much alcohol
)
0.37
Rule weight:
0.85
Evidence weight:
0.50
Similarity weight:
0.86
Evidence:
0.28
Salient(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.69
¬ Salient(
get drunk
,
be used to drink too much
)
0.31
Rule weight:
0.85
Evidence weight:
0.41
Similarity weight:
0.88
Evidence:
0.28
Salient(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.82
¬ Salient(
get drunk
,
requires drink too much
)
0.30
Rule weight:
0.85
Evidence weight:
0.42
Similarity weight:
0.84
Evidence:
0.28
Salient(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.81
¬ Salient(
get drunk
,
requires drink lot of alcohol
)
0.29
Rule weight:
0.85
Evidence weight:
0.41
Similarity weight:
0.82
Evidence:
0.28
Salient(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.82
¬ Salient(
get drunk
,
requires get some alcohol to drink
)
0.27
Rule weight:
0.85
Evidence weight:
0.39
Similarity weight:
0.82
Evidence:
0.28
Salient(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.85
¬ Salient(
get drunk
,
requires lot of alcohol
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.87
Similarity weight:
1.00
Evidence:
0.28
Salient(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.22
¬ Typical(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.82
¬ Remarkable(
get drunk
,
requires drink lot real fast
)
Typical implies Plausible
0.47
Rule weight:
0.48
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.91
Plausible(
get drunk
,
requires drink lot real fast
)
⋁
Evidence:
0.22
¬ Typical(
get drunk
,
requires drink lot real fast
)