get wet: requires water

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires water 1.00
requires go in water 0.92
requires get into water 0.89
requires enough water 0.88
requires turn on water 0.87
requires find some water 0.87
requires be near water 0.86
causes have water on you 0.84
be motivated by you be in water 0.84
requires jump in water 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(get wet, requires water)
Evidence: 0.91
¬ Salient(get wet, requires water)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.99
Plausible(get wet, requires water)
Evidence: 1.00
¬ Plausible(get wet, requires go in water)
0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.04
Typical(get wet, requires water)
Evidence: 0.03
¬ Typical(get wet, requires go in water)
0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(get wet, requires water)
Evidence: 0.99
¬ Plausible(get wet, requires get into water)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(get wet, requires water)
Evidence: 0.96
¬ Plausible(get wet, requires turn on water)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(get wet, requires water)
Evidence: 0.98
¬ Plausible(get wet, requires find some water)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.04
Typical(get wet, requires water)
Evidence: 0.03
¬ Typical(get wet, requires get into water)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(get wet, requires water)
Evidence: 0.98
¬ Plausible(get wet, requires be near water)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.91
Salient(get wet, requires water)
Evidence: 0.91
¬ Salient(get wet, requires go in water)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.89
Remarkable(get wet, requires water)
Evidence: 0.96
¬ Remarkable(get wet, requires go in water)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.04
Typical(get wet, requires water)
Evidence: 0.05
¬ Typical(get wet, requires find some water)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(get wet, requires water)
Evidence: 0.92
¬ Plausible(get wet, requires jump in water)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.91
Salient(get wet, requires water)
Evidence: 0.69
¬ Salient(get wet, requires turn on water)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.91
Salient(get wet, requires water)
Evidence: 0.88
¬ Salient(get wet, requires get into water)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.04
Typical(get wet, requires water)
Evidence: 0.08
¬ Typical(get wet, requires turn on water)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.04
Typical(get wet, requires water)
Evidence: 0.07
¬ Typical(get wet, requires be near water)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.91
Salient(get wet, requires water)
Evidence: 0.85
¬ Salient(get wet, requires find some water)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.89
Remarkable(get wet, requires water)
Evidence: 0.95
¬ Remarkable(get wet, requires get into water)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.91
Salient(get wet, requires water)
Evidence: 0.88
¬ Salient(get wet, requires be near water)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.89
Remarkable(get wet, requires water)
Evidence: 0.93
¬ Remarkable(get wet, requires turn on water)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.89
Remarkable(get wet, requires water)
Evidence: 0.82
¬ Remarkable(get wet, requires be near water)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.89
Remarkable(get wet, requires water)
Evidence: 0.93
¬ Remarkable(get wet, requires find some water)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.91
Salient(get wet, requires water)
Evidence: 0.65
¬ Salient(get wet, requires jump in water)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.89
Remarkable(get wet, requires water)
Evidence: 0.87
¬ Remarkable(get wet, requires jump in water)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.04
Typical(get wet, requires water)
Evidence: 0.16
¬ Typical(get wet, requires jump in water)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.91
Salient(get wet, requires water)
Evidence: 0.04
¬ Typical(get wet, requires water)
Evidence: 0.89
¬ Remarkable(get wet, requires water)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(get wet, requires water)
Evidence: 0.04
¬ Typical(get wet, requires water)