go fish: be used to fun and relaxation

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fun and relaxation 1.00
causes relaxation 0.92
be motivated by relax day of fun 0.88
be used to relax 0.86
causes have fun 0.81
be motivated by it fun 0.80
be motivated by you need to relax 0.80
be used to enjoyment 0.78
be motivated by enjoy outdoors 0.77
causes your mind and body become very relax 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.86
Plausible(go fish, be used to fun and relaxation)
Evidence: 0.64
¬ Salient(go fish, be used to fun and relaxation)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.86
Plausible(go fish, be used to fun and relaxation)
Evidence: 0.69
¬ Plausible(go fish, be motivated by relax day of fun)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.86
Plausible(go fish, be used to fun and relaxation)
Evidence: 0.81
¬ Plausible(go fish, be used to relax)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.64
Salient(go fish, be used to fun and relaxation)
Evidence: 0.39
¬ Salient(go fish, be motivated by relax day of fun)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.60
Remarkable(go fish, be used to fun and relaxation)
Evidence: 0.31
¬ Remarkable(go fish, be used to relax)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.86
Plausible(go fish, be used to fun and relaxation)
Evidence: 0.66
¬ Plausible(go fish, causes have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.64
Salient(go fish, be used to fun and relaxation)
Evidence: 0.45
¬ Salient(go fish, be used to relax)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.86
Plausible(go fish, be used to fun and relaxation)
Evidence: 0.89
¬ Plausible(go fish, be motivated by you need to relax)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.33
Typical(go fish, be used to fun and relaxation)
Evidence: 0.20
¬ Typical(go fish, be motivated by you need to relax)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.86
Plausible(go fish, be used to fun and relaxation)
Evidence: 0.92
¬ Plausible(go fish, be used to enjoyment)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.64
Salient(go fish, be used to fun and relaxation)
Evidence: 0.47
¬ Salient(go fish, causes have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.33
Typical(go fish, be used to fun and relaxation)
Evidence: 0.25
¬ Typical(go fish, be used to enjoyment)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.60
Remarkable(go fish, be used to fun and relaxation)
Evidence: 0.46
¬ Remarkable(go fish, be used to enjoyment)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.64
Salient(go fish, be used to fun and relaxation)
Evidence: 0.63
¬ Salient(go fish, be motivated by you need to relax)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.60
Remarkable(go fish, be used to fun and relaxation)
Evidence: 0.77
¬ Remarkable(go fish, be motivated by relax day of fun)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.33
Typical(go fish, be used to fun and relaxation)
Evidence: 0.48
¬ Typical(go fish, be used to relax)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.60
Remarkable(go fish, be used to fun and relaxation)
Evidence: 0.71
¬ Remarkable(go fish, causes have fun)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.88
Evidence: 0.33
Typical(go fish, be used to fun and relaxation)
Evidence: 0.51
¬ Typical(go fish, be motivated by relax day of fun)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.64
Salient(go fish, be used to fun and relaxation)
Evidence: 0.79
¬ Salient(go fish, be used to enjoyment)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.60
Remarkable(go fish, be used to fun and relaxation)
Evidence: 0.88
¬ Remarkable(go fish, be motivated by you need to relax)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.33
Typical(go fish, be used to fun and relaxation)
Evidence: 0.58
¬ Typical(go fish, causes have fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.64
Salient(go fish, be used to fun and relaxation)
Evidence: 0.33
¬ Typical(go fish, be used to fun and relaxation)
Evidence: 0.60
¬ Remarkable(go fish, be used to fun and relaxation)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.86
Plausible(go fish, be used to fun and relaxation)
Evidence: 0.33
¬ Typical(go fish, be used to fun and relaxation)