go for spin: requires get in your car and drive

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get in your car and drive 1.00
requires find vehicle and drive it 0.92
requires enter vehicle and drive 0.88
requires car 0.88
be motivated by you like drive 0.87
requires get key to car 0.87
be used to drive 0.86
requires start car 0.86
requires have vehicle that move 0.83
requires motorcar or motor bike 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.76
Plausible(go for spin, requires get in your car and drive)
Evidence: 0.03
¬ Salient(go for spin, requires get in your car and drive)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.62
Typical(go for spin, requires get in your car and drive)
Evidence: 0.27
¬ Typical(go for spin, requires find vehicle and drive it)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.62
Typical(go for spin, requires get in your car and drive)
Evidence: 0.08
¬ Typical(go for spin, requires have vehicle that move)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.62
Typical(go for spin, requires get in your car and drive)
Evidence: 0.21
¬ Typical(go for spin, be used to drive)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.62
Typical(go for spin, requires get in your car and drive)
Evidence: 0.25
¬ Typical(go for spin, requires enter vehicle and drive)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.62
Typical(go for spin, requires get in your car and drive)
Evidence: 0.38
¬ Typical(go for spin, requires start car)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.76
Plausible(go for spin, requires get in your car and drive)
Evidence: 0.85
¬ Plausible(go for spin, requires find vehicle and drive it)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.76
Plausible(go for spin, requires get in your car and drive)
Evidence: 0.67
¬ Plausible(go for spin, requires get key to car)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.76
Plausible(go for spin, requires get in your car and drive)
Evidence: 0.69
¬ Plausible(go for spin, be motivated by you like drive)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.62
Typical(go for spin, requires get in your car and drive)
Evidence: 0.46
¬ Typical(go for spin, requires car)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.03
Salient(go for spin, requires get in your car and drive)
Evidence: 0.08
¬ Salient(go for spin, requires motorcar or motor bike)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.62
Typical(go for spin, requires get in your car and drive)
Evidence: 0.47
¬ Typical(go for spin, be motivated by you like drive)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.76
Plausible(go for spin, requires get in your car and drive)
Evidence: 0.79
¬ Plausible(go for spin, requires car)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.03
Salient(go for spin, requires get in your car and drive)
Evidence: 0.19
¬ Salient(go for spin, requires get key to car)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.12
Remarkable(go for spin, requires get in your car and drive)
Evidence: 0.11
¬ Remarkable(go for spin, requires motorcar or motor bike)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.76
Plausible(go for spin, requires get in your car and drive)
Evidence: 0.81
¬ Plausible(go for spin, requires start car)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.76
Plausible(go for spin, requires get in your car and drive)
Evidence: 0.90
¬ Plausible(go for spin, requires enter vehicle and drive)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.03
Salient(go for spin, requires get in your car and drive)
Evidence: 0.22
¬ Salient(go for spin, requires car)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.76
Plausible(go for spin, requires get in your car and drive)
Evidence: 0.92
¬ Plausible(go for spin, be used to drive)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.62
Typical(go for spin, requires get in your car and drive)
Evidence: 0.61
¬ Typical(go for spin, requires get key to car)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.12
Remarkable(go for spin, requires get in your car and drive)
Evidence: 0.30
¬ Remarkable(go for spin, requires car)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.76
Plausible(go for spin, requires get in your car and drive)
Evidence: 0.71
¬ Plausible(go for spin, requires motorcar or motor bike)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.12
Remarkable(go for spin, requires get in your car and drive)
Evidence: 0.30
¬ Remarkable(go for spin, requires get key to car)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.76
Plausible(go for spin, requires get in your car and drive)
Evidence: 0.97
¬ Plausible(go for spin, requires have vehicle that move)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.62
Typical(go for spin, requires get in your car and drive)
Evidence: 0.69
¬ Typical(go for spin, requires motorcar or motor bike)
0.47
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.88
Evidence: 0.12
Remarkable(go for spin, requires get in your car and drive)
Evidence: 0.42
¬ Remarkable(go for spin, requires enter vehicle and drive)
0.47
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.86
Evidence: 0.12
Remarkable(go for spin, requires get in your car and drive)
Evidence: 0.42
¬ Remarkable(go for spin, be used to drive)
0.45
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.86
Evidence: 0.03
Salient(go for spin, requires get in your car and drive)
Evidence: 0.40
¬ Salient(go for spin, requires start car)
0.43
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.86
Evidence: 0.12
Remarkable(go for spin, requires get in your car and drive)
Evidence: 0.47
¬ Remarkable(go for spin, requires start car)
0.41
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.88
Evidence: 0.03
Salient(go for spin, requires get in your car and drive)
Evidence: 0.46
¬ Salient(go for spin, requires enter vehicle and drive)
0.38
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.87
Evidence: 0.03
Salient(go for spin, requires get in your car and drive)
Evidence: 0.51
¬ Salient(go for spin, be motivated by you like drive)
0.35
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.92
Evidence: 0.03
Salient(go for spin, requires get in your car and drive)
Evidence: 0.57
¬ Salient(go for spin, requires find vehicle and drive it)
0.32
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.87
Evidence: 0.12
Remarkable(go for spin, requires get in your car and drive)
Evidence: 0.65
¬ Remarkable(go for spin, be motivated by you like drive)
0.32
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.92
Evidence: 0.12
Remarkable(go for spin, requires get in your car and drive)
Evidence: 0.68
¬ Remarkable(go for spin, requires find vehicle and drive it)
0.28
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.86
Evidence: 0.03
Salient(go for spin, requires get in your car and drive)
Evidence: 0.65
¬ Salient(go for spin, be used to drive)
0.26
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.83
Evidence: 0.12
Remarkable(go for spin, requires get in your car and drive)
Evidence: 0.72
¬ Remarkable(go for spin, requires have vehicle that move)
0.10
Rule weight: 0.85
Evidence weight: 0.14
Similarity weight: 0.83
Evidence: 0.03
Salient(go for spin, requires get in your car and drive)
Evidence: 0.89
¬ Salient(go for spin, requires have vehicle that move)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.03
Salient(go for spin, requires get in your car and drive)
Evidence: 0.62
¬ Typical(go for spin, requires get in your car and drive)
Evidence: 0.12
¬ Remarkable(go for spin, requires get in your car and drive)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.76
Plausible(go for spin, requires get in your car and drive)
Evidence: 0.62
¬ Typical(go for spin, requires get in your car and drive)