go for swim: causes you feel refresh

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you feel refresh 1.00
be motivated by swim can be fun and refresh 0.86
be motivated by be cool wet refresh and happy 0.85
causes feel of well be 0.77
be used to relax your body 0.77
be motivated by you need exercise 0.76
causes you to get wet 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.85
Plausible(go for swim, causes you feel refresh)
Evidence: 0.69
¬ Salient(go for swim, causes you feel refresh)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.85
Plausible(go for swim, causes you feel refresh)
Evidence: 0.85
¬ Plausible(go for swim, be motivated by swim can be fun and refresh)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.85
Plausible(go for swim, causes you feel refresh)
Evidence: 0.75
¬ Plausible(go for swim, be motivated by be cool wet refresh and happy)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.69
Salient(go for swim, causes you feel refresh)
Evidence: 0.42
¬ Salient(go for swim, be motivated by be cool wet refresh and happy)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.33
Typical(go for swim, causes you feel refresh)
Evidence: 0.25
¬ Typical(go for swim, be motivated by swim can be fun and refresh)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.69
Salient(go for swim, causes you feel refresh)
Evidence: 0.62
¬ Salient(go for swim, be motivated by swim can be fun and refresh)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.85
Plausible(go for swim, causes you feel refresh)
Evidence: 0.79
¬ Plausible(go for swim, causes feel of well be)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.33
Typical(go for swim, causes you feel refresh)
Evidence: 0.16
¬ Typical(go for swim, be used to relax your body)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.85
Plausible(go for swim, causes you feel refresh)
Evidence: 0.81
¬ Plausible(go for swim, be motivated by you need exercise)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.85
Plausible(go for swim, causes you feel refresh)
Evidence: 0.95
¬ Plausible(go for swim, be used to relax your body)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.33
Typical(go for swim, causes you feel refresh)
Evidence: 0.40
¬ Typical(go for swim, be motivated by be cool wet refresh and happy)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.69
Salient(go for swim, causes you feel refresh)
Evidence: 0.63
¬ Salient(go for swim, causes feel of well be)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.69
Salient(go for swim, causes you feel refresh)
Evidence: 0.59
¬ Salient(go for swim, be motivated by you need exercise)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.57
Remarkable(go for swim, causes you feel refresh)
Evidence: 0.47
¬ Remarkable(go for swim, causes feel of well be)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.33
Typical(go for swim, causes you feel refresh)
Evidence: 0.33
¬ Typical(go for swim, be motivated by you need exercise)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.69
Salient(go for swim, causes you feel refresh)
Evidence: 0.74
¬ Salient(go for swim, be used to relax your body)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.57
Remarkable(go for swim, causes you feel refresh)
Evidence: 0.64
¬ Remarkable(go for swim, be used to relax your body)
0.47
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.85
Evidence: 0.57
Remarkable(go for swim, causes you feel refresh)
Evidence: 0.82
¬ Remarkable(go for swim, be motivated by be cool wet refresh and happy)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.33
Typical(go for swim, causes you feel refresh)
Evidence: 0.44
¬ Typical(go for swim, causes feel of well be)
0.46
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.86
Evidence: 0.57
Remarkable(go for swim, causes you feel refresh)
Evidence: 0.87
¬ Remarkable(go for swim, be motivated by swim can be fun and refresh)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.57
Remarkable(go for swim, causes you feel refresh)
Evidence: 0.81
¬ Remarkable(go for swim, be motivated by you need exercise)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.69
Salient(go for swim, causes you feel refresh)
Evidence: 0.33
¬ Typical(go for swim, causes you feel refresh)
Evidence: 0.57
¬ Remarkable(go for swim, causes you feel refresh)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.85
Plausible(go for swim, causes you feel refresh)
Evidence: 0.33
¬ Typical(go for swim, causes you feel refresh)