go for swim: be motivated by swim can be fun and refresh

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by swim can be fun and refresh 1.00
be motivated by you think swim be fun 0.90
be motivated by be cool wet refresh and happy 0.87
causes you feel refresh 0.86
requires learn how to swim 0.85
causes your swim trunk will be wet 0.81
be motivated by you need exercise 0.80
requires put on swim suit 0.80
be used to fun 0.78
requires buy swim trunk 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.85
Plausible(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.62
¬ Salient(go for swim, be motivated by swim can be fun and refresh)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.87
Remarkable(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.57
¬ Remarkable(go for swim, causes you feel refresh)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.87
Remarkable(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.91
¬ Remarkable(go for swim, be motivated by you think swim be fun)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.85
Plausible(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.85
¬ Plausible(go for swim, be motivated by you think swim be fun)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.87
Remarkable(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.82
¬ Remarkable(go for swim, be motivated by be cool wet refresh and happy)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.87
Remarkable(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.69
¬ Remarkable(go for swim, requires learn how to swim)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.85
Plausible(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.75
¬ Plausible(go for swim, be motivated by be cool wet refresh and happy)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.25
Typical(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.21
¬ Typical(go for swim, be motivated by you think swim be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.85
Plausible(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.85
¬ Plausible(go for swim, causes you feel refresh)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.85
Plausible(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.84
¬ Plausible(go for swim, requires learn how to swim)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.87
Remarkable(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.54
¬ Remarkable(go for swim, be used to fun)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.62
Salient(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.42
¬ Salient(go for swim, be motivated by be cool wet refresh and happy)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.87
Remarkable(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.50
¬ Remarkable(go for swim, requires buy swim trunk)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.87
Remarkable(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.81
¬ Remarkable(go for swim, be motivated by you need exercise)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.87
Remarkable(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.90
¬ Remarkable(go for swim, causes your swim trunk will be wet)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.85
Plausible(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.62
¬ Plausible(go for swim, be used to fun)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.62
Salient(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.58
¬ Salient(go for swim, be motivated by you think swim be fun)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.85
Plausible(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.81
¬ Plausible(go for swim, be motivated by you need exercise)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.25
Typical(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.18
¬ Typical(go for swim, causes your swim trunk will be wet)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.85
Plausible(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.89
¬ Plausible(go for swim, causes your swim trunk will be wet)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.85
Plausible(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.73
¬ Plausible(go for swim, requires buy swim trunk)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.62
Salient(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.39
¬ Salient(go for swim, requires buy swim trunk)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.25
Typical(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.33
¬ Typical(go for swim, causes you feel refresh)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.62
Salient(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.47
¬ Salient(go for swim, be used to fun)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.25
Typical(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.32
¬ Typical(go for swim, requires learn how to swim)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.62
Salient(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.69
¬ Salient(go for swim, causes you feel refresh)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.62
Salient(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.65
¬ Salient(go for swim, requires learn how to swim)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.62
Salient(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.59
¬ Salient(go for swim, be motivated by you need exercise)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.62
Salient(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.62
¬ Salient(go for swim, causes your swim trunk will be wet)
0.52
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.87
Evidence: 0.25
Typical(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.40
¬ Typical(go for swim, be motivated by be cool wet refresh and happy)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.25
Typical(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.33
¬ Typical(go for swim, be motivated by you need exercise)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.25
Typical(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.52
¬ Typical(go for swim, requires buy swim trunk)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.78
Evidence: 0.25
Typical(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.63
¬ Typical(go for swim, be used to fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.62
Salient(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.25
¬ Typical(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.87
¬ Remarkable(go for swim, be motivated by swim can be fun and refresh)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.85
Plausible(go for swim, be motivated by swim can be fun and refresh)
Evidence: 0.25
¬ Typical(go for swim, be motivated by swim can be fun and refresh)