go for swim: requires learn how to swim

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires learn how to swim 1.00
be motivated by you think swim be fun 0.88
be motivated by swim can be fun and refresh 0.85
requires put on swim suit 0.81
requires buy swim trunk 0.80
requires wear swim suit 0.80
causes your swim trunk will be wet 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.84
Plausible(go for swim, requires learn how to swim)
Evidence: 0.65
¬ Salient(go for swim, requires learn how to swim)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.84
Plausible(go for swim, requires learn how to swim)
Evidence: 0.85
¬ Plausible(go for swim, be motivated by you think swim be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.32
Typical(go for swim, requires learn how to swim)
Evidence: 0.21
¬ Typical(go for swim, be motivated by you think swim be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.32
Typical(go for swim, requires learn how to swim)
Evidence: 0.10
¬ Typical(go for swim, requires wear swim suit)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.84
Plausible(go for swim, requires learn how to swim)
Evidence: 0.85
¬ Plausible(go for swim, be motivated by swim can be fun and refresh)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.84
Plausible(go for swim, requires learn how to swim)
Evidence: 0.73
¬ Plausible(go for swim, requires buy swim trunk)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.32
Typical(go for swim, requires learn how to swim)
Evidence: 0.25
¬ Typical(go for swim, be motivated by swim can be fun and refresh)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.32
Typical(go for swim, requires learn how to swim)
Evidence: 0.18
¬ Typical(go for swim, causes your swim trunk will be wet)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.65
Salient(go for swim, requires learn how to swim)
Evidence: 0.58
¬ Salient(go for swim, be motivated by you think swim be fun)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.65
Salient(go for swim, requires learn how to swim)
Evidence: 0.39
¬ Salient(go for swim, requires buy swim trunk)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.84
Plausible(go for swim, requires learn how to swim)
Evidence: 0.89
¬ Plausible(go for swim, causes your swim trunk will be wet)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.69
Remarkable(go for swim, requires learn how to swim)
Evidence: 0.50
¬ Remarkable(go for swim, requires buy swim trunk)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.84
Plausible(go for swim, requires learn how to swim)
Evidence: 0.96
¬ Plausible(go for swim, requires wear swim suit)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.65
Salient(go for swim, requires learn how to swim)
Evidence: 0.62
¬ Salient(go for swim, be motivated by swim can be fun and refresh)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.69
Remarkable(go for swim, requires learn how to swim)
Evidence: 0.91
¬ Remarkable(go for swim, be motivated by you think swim be fun)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.65
Salient(go for swim, requires learn how to swim)
Evidence: 0.62
¬ Salient(go for swim, causes your swim trunk will be wet)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.69
Remarkable(go for swim, requires learn how to swim)
Evidence: 0.87
¬ Remarkable(go for swim, be motivated by swim can be fun and refresh)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.69
Remarkable(go for swim, requires learn how to swim)
Evidence: 0.85
¬ Remarkable(go for swim, requires wear swim suit)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.69
Remarkable(go for swim, requires learn how to swim)
Evidence: 0.90
¬ Remarkable(go for swim, causes your swim trunk will be wet)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.65
Salient(go for swim, requires learn how to swim)
Evidence: 0.83
¬ Salient(go for swim, requires wear swim suit)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.32
Typical(go for swim, requires learn how to swim)
Evidence: 0.52
¬ Typical(go for swim, requires buy swim trunk)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.65
Salient(go for swim, requires learn how to swim)
Evidence: 0.32
¬ Typical(go for swim, requires learn how to swim)
Evidence: 0.69
¬ Remarkable(go for swim, requires learn how to swim)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.84
Plausible(go for swim, requires learn how to swim)
Evidence: 0.32
¬ Typical(go for swim, requires learn how to swim)