go for swim: requires buy swim trunk

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires buy swim trunk 1.00
causes your swim trunk will be wet 0.91
requires learn how to swim 0.80
requires put on swim suit 0.79
requires wear swim suit 0.79
be motivated by you think swim be fun 0.78
be motivated by swim can be fun and refresh 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.73
Plausible(go for swim, requires buy swim trunk)
Evidence: 0.39
¬ Salient(go for swim, requires buy swim trunk)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.52
Typical(go for swim, requires buy swim trunk)
Evidence: 0.18
¬ Typical(go for swim, causes your swim trunk will be wet)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.52
Typical(go for swim, requires buy swim trunk)
Evidence: 0.10
¬ Typical(go for swim, requires wear swim suit)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.52
Typical(go for swim, requires buy swim trunk)
Evidence: 0.21
¬ Typical(go for swim, be motivated by you think swim be fun)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.73
Plausible(go for swim, requires buy swim trunk)
Evidence: 0.89
¬ Plausible(go for swim, causes your swim trunk will be wet)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.52
Typical(go for swim, requires buy swim trunk)
Evidence: 0.25
¬ Typical(go for swim, be motivated by swim can be fun and refresh)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.52
Typical(go for swim, requires buy swim trunk)
Evidence: 0.32
¬ Typical(go for swim, requires learn how to swim)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.73
Plausible(go for swim, requires buy swim trunk)
Evidence: 0.84
¬ Plausible(go for swim, requires learn how to swim)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.73
Plausible(go for swim, requires buy swim trunk)
Evidence: 0.85
¬ Plausible(go for swim, be motivated by you think swim be fun)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.73
Plausible(go for swim, requires buy swim trunk)
Evidence: 0.85
¬ Plausible(go for swim, be motivated by swim can be fun and refresh)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.73
Plausible(go for swim, requires buy swim trunk)
Evidence: 0.96
¬ Plausible(go for swim, requires wear swim suit)
0.48
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.91
Evidence: 0.39
Salient(go for swim, requires buy swim trunk)
Evidence: 0.62
¬ Salient(go for swim, causes your swim trunk will be wet)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.50
Remarkable(go for swim, requires buy swim trunk)
Evidence: 0.69
¬ Remarkable(go for swim, requires learn how to swim)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.39
Salient(go for swim, requires buy swim trunk)
Evidence: 0.58
¬ Salient(go for swim, be motivated by you think swim be fun)
0.43
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.91
Evidence: 0.50
Remarkable(go for swim, requires buy swim trunk)
Evidence: 0.90
¬ Remarkable(go for swim, causes your swim trunk will be wet)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.39
Salient(go for swim, requires buy swim trunk)
Evidence: 0.65
¬ Salient(go for swim, requires learn how to swim)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.39
Salient(go for swim, requires buy swim trunk)
Evidence: 0.62
¬ Salient(go for swim, be motivated by swim can be fun and refresh)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.50
Remarkable(go for swim, requires buy swim trunk)
Evidence: 0.85
¬ Remarkable(go for swim, requires wear swim suit)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.50
Remarkable(go for swim, requires buy swim trunk)
Evidence: 0.87
¬ Remarkable(go for swim, be motivated by swim can be fun and refresh)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.78
Evidence: 0.50
Remarkable(go for swim, requires buy swim trunk)
Evidence: 0.91
¬ Remarkable(go for swim, be motivated by you think swim be fun)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.39
Salient(go for swim, requires buy swim trunk)
Evidence: 0.83
¬ Salient(go for swim, requires wear swim suit)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.39
Salient(go for swim, requires buy swim trunk)
Evidence: 0.52
¬ Typical(go for swim, requires buy swim trunk)
Evidence: 0.50
¬ Remarkable(go for swim, requires buy swim trunk)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.73
Plausible(go for swim, requires buy swim trunk)
Evidence: 0.52
¬ Typical(go for swim, requires buy swim trunk)