go for swim: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fun 1.00
causes fun 0.94
be used to exercise and fun 0.88
be motivated by you think swim be fun 0.84
be motivated by swim can be fun and refresh 0.78
be used to enjoyment 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.62
Plausible(go for swim, be used to fun)
Evidence: 0.47
¬ Salient(go for swim, be used to fun)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.62
Plausible(go for swim, be used to fun)
Evidence: 0.44
¬ Plausible(go for swim, causes fun)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.63
Typical(go for swim, be used to fun)
Evidence: 0.21
¬ Typical(go for swim, be motivated by you think swim be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.47
Salient(go for swim, be used to fun)
Evidence: 0.39
¬ Salient(go for swim, causes fun)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.54
Remarkable(go for swim, be used to fun)
Evidence: 0.52
¬ Remarkable(go for swim, causes fun)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.63
Typical(go for swim, be used to fun)
Evidence: 0.25
¬ Typical(go for swim, be motivated by swim can be fun and refresh)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.63
Typical(go for swim, be used to fun)
Evidence: 0.31
¬ Typical(go for swim, be used to enjoyment)
0.56
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.94
Evidence: 0.63
Typical(go for swim, be used to fun)
Evidence: 0.82
¬ Typical(go for swim, causes fun)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.54
Remarkable(go for swim, be used to fun)
Evidence: 0.42
¬ Remarkable(go for swim, be used to enjoyment)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.47
Salient(go for swim, be used to fun)
Evidence: 0.58
¬ Salient(go for swim, be motivated by you think swim be fun)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.62
Plausible(go for swim, be used to fun)
Evidence: 0.85
¬ Plausible(go for swim, be motivated by you think swim be fun)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.62
Plausible(go for swim, be used to fun)
Evidence: 0.85
¬ Plausible(go for swim, be motivated by swim can be fun and refresh)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.47
Salient(go for swim, be used to fun)
Evidence: 0.62
¬ Salient(go for swim, be motivated by swim can be fun and refresh)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.62
Plausible(go for swim, be used to fun)
Evidence: 0.88
¬ Plausible(go for swim, be used to enjoyment)
0.42
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.84
Evidence: 0.54
Remarkable(go for swim, be used to fun)
Evidence: 0.91
¬ Remarkable(go for swim, be motivated by you think swim be fun)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.54
Remarkable(go for swim, be used to fun)
Evidence: 0.87
¬ Remarkable(go for swim, be motivated by swim can be fun and refresh)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.47
Salient(go for swim, be used to fun)
Evidence: 0.74
¬ Salient(go for swim, be used to enjoyment)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.47
Salient(go for swim, be used to fun)
Evidence: 0.63
¬ Typical(go for swim, be used to fun)
Evidence: 0.54
¬ Remarkable(go for swim, be used to fun)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.62
Plausible(go for swim, be used to fun)
Evidence: 0.63
¬ Typical(go for swim, be used to fun)