go to baseball game: causes excitement

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes excitement 1.00
causes excitment 0.88
be used to experience thrill 0.79
causes enjoyment 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.51
Plausible(go to baseball game, causes excitement)
Evidence: 0.41
¬ Salient(go to baseball game, causes excitement)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.40
Remarkable(go to baseball game, causes excitement)
Evidence: 0.31
¬ Remarkable(go to baseball game, causes excitment)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.51
Plausible(go to baseball game, causes excitement)
Evidence: 0.38
¬ Plausible(go to baseball game, causes excitment)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.80
Typical(go to baseball game, causes excitement)
Evidence: 0.94
¬ Typical(go to baseball game, causes excitment)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.41
Salient(go to baseball game, causes excitement)
Evidence: 0.33
¬ Salient(go to baseball game, causes excitment)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.80
Typical(go to baseball game, causes excitement)
Evidence: 0.63
¬ Typical(go to baseball game, be used to experience thrill)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.80
Typical(go to baseball game, causes excitement)
Evidence: 0.62
¬ Typical(go to baseball game, causes enjoyment)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.40
Remarkable(go to baseball game, causes excitement)
Evidence: 0.48
¬ Remarkable(go to baseball game, be used to experience thrill)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.41
Salient(go to baseball game, causes excitement)
Evidence: 0.51
¬ Salient(go to baseball game, be used to experience thrill)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.51
Plausible(go to baseball game, causes excitement)
Evidence: 0.66
¬ Plausible(go to baseball game, be used to experience thrill)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.41
Salient(go to baseball game, causes excitement)
Evidence: 0.52
¬ Salient(go to baseball game, causes enjoyment)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.40
Remarkable(go to baseball game, causes excitement)
Evidence: 0.51
¬ Remarkable(go to baseball game, causes enjoyment)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.51
Plausible(go to baseball game, causes excitement)
Evidence: 0.65
¬ Plausible(go to baseball game, causes enjoyment)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.41
Salient(go to baseball game, causes excitement)
Evidence: 0.80
¬ Typical(go to baseball game, causes excitement)
Evidence: 0.40
¬ Remarkable(go to baseball game, causes excitement)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.51
Plausible(go to baseball game, causes excitement)
Evidence: 0.80
¬ Typical(go to baseball game, causes excitement)