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go to baseball game
:
causes excitement
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes excitement
1.00
causes excitment
0.88
be used to experience thrill
0.79
causes enjoyment
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.22
Rule weight:
0.28
Evidence weight:
0.80
Similarity weight:
1.00
Evidence:
0.51
Plausible(
go to baseball game
,
causes excitement
)
⋁
Evidence:
0.41
¬ Salient(
go to baseball game
,
causes excitement
)
Similarity expansion
0.61
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.88
Evidence:
0.40
Remarkable(
go to baseball game
,
causes excitement
)
⋁
Evidence:
0.31
¬ Remarkable(
go to baseball game
,
causes excitment
)
0.61
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.88
Evidence:
0.51
Plausible(
go to baseball game
,
causes excitement
)
⋁
Evidence:
0.38
¬ Plausible(
go to baseball game
,
causes excitment
)
0.60
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.88
Evidence:
0.80
Typical(
go to baseball game
,
causes excitement
)
⋁
Evidence:
0.94
¬ Typical(
go to baseball game
,
causes excitment
)
0.60
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.88
Evidence:
0.41
Salient(
go to baseball game
,
causes excitement
)
⋁
Evidence:
0.33
¬ Salient(
go to baseball game
,
causes excitment
)
0.59
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.79
Evidence:
0.80
Typical(
go to baseball game
,
causes excitement
)
⋁
Evidence:
0.63
¬ Typical(
go to baseball game
,
be used to experience thrill
)
0.56
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.75
Evidence:
0.80
Typical(
go to baseball game
,
causes excitement
)
⋁
Evidence:
0.62
¬ Typical(
go to baseball game
,
causes enjoyment
)
0.48
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.79
Evidence:
0.40
Remarkable(
go to baseball game
,
causes excitement
)
⋁
Evidence:
0.48
¬ Remarkable(
go to baseball game
,
be used to experience thrill
)
0.47
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.79
Evidence:
0.41
Salient(
go to baseball game
,
causes excitement
)
⋁
Evidence:
0.51
¬ Salient(
go to baseball game
,
be used to experience thrill
)
0.46
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.79
Evidence:
0.51
Plausible(
go to baseball game
,
causes excitement
)
⋁
Evidence:
0.66
¬ Plausible(
go to baseball game
,
be used to experience thrill
)
0.45
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.75
Evidence:
0.41
Salient(
go to baseball game
,
causes excitement
)
⋁
Evidence:
0.52
¬ Salient(
go to baseball game
,
causes enjoyment
)
0.45
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.75
Evidence:
0.40
Remarkable(
go to baseball game
,
causes excitement
)
⋁
Evidence:
0.51
¬ Remarkable(
go to baseball game
,
causes enjoyment
)
0.44
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.75
Evidence:
0.51
Plausible(
go to baseball game
,
causes excitement
)
⋁
Evidence:
0.65
¬ Plausible(
go to baseball game
,
causes enjoyment
)
...
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.81
Similarity weight:
1.00
Evidence:
0.41
Salient(
go to baseball game
,
causes excitement
)
⋁
Evidence:
0.80
¬ Typical(
go to baseball game
,
causes excitement
)
⋁
Evidence:
0.40
¬ Remarkable(
go to baseball game
,
causes excitement
)
Typical implies Plausible
0.29
Rule weight:
0.48
Evidence weight:
0.61
Similarity weight:
1.00
Evidence:
0.51
Plausible(
go to baseball game
,
causes excitement
)
⋁
Evidence:
0.80
¬ Typical(
go to baseball game
,
causes excitement
)