go to baseball game: causes enjoyment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes enjoyment 1.00
causes have fun 0.78
causes boredom 0.75
causes excitement 0.75
be used to experience thrill 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.65
Plausible(go to baseball game, causes enjoyment)
Evidence: 0.52
¬ Salient(go to baseball game, causes enjoyment)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.52
Salient(go to baseball game, causes enjoyment)
Evidence: 0.06
¬ Salient(go to baseball game, causes boredom)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.51
Remarkable(go to baseball game, causes enjoyment)
Evidence: 0.06
¬ Remarkable(go to baseball game, causes boredom)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.62
Typical(go to baseball game, causes enjoyment)
Evidence: 0.41
¬ Typical(go to baseball game, causes have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.65
Plausible(go to baseball game, causes enjoyment)
Evidence: 0.51
¬ Plausible(go to baseball game, causes excitement)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.51
Remarkable(go to baseball game, causes enjoyment)
Evidence: 0.40
¬ Remarkable(go to baseball game, causes excitement)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.52
Salient(go to baseball game, causes enjoyment)
Evidence: 0.41
¬ Salient(go to baseball game, causes excitement)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.52
Salient(go to baseball game, causes enjoyment)
Evidence: 0.49
¬ Salient(go to baseball game, causes have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.65
Plausible(go to baseball game, causes enjoyment)
Evidence: 0.61
¬ Plausible(go to baseball game, causes boredom)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.65
Plausible(go to baseball game, causes enjoyment)
Evidence: 0.73
¬ Plausible(go to baseball game, causes have fun)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.65
Plausible(go to baseball game, causes enjoyment)
Evidence: 0.66
¬ Plausible(go to baseball game, be used to experience thrill)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.51
Remarkable(go to baseball game, causes enjoyment)
Evidence: 0.48
¬ Remarkable(go to baseball game, be used to experience thrill)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.62
Typical(go to baseball game, causes enjoyment)
Evidence: 0.63
¬ Typical(go to baseball game, be used to experience thrill)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.52
Salient(go to baseball game, causes enjoyment)
Evidence: 0.51
¬ Salient(go to baseball game, be used to experience thrill)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.62
Typical(go to baseball game, causes enjoyment)
Evidence: 0.80
¬ Typical(go to baseball game, causes excitement)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.62
Typical(go to baseball game, causes enjoyment)
Evidence: 0.95
¬ Typical(go to baseball game, causes boredom)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.51
Remarkable(go to baseball game, causes enjoyment)
Evidence: 0.85
¬ Remarkable(go to baseball game, causes have fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.52
Salient(go to baseball game, causes enjoyment)
Evidence: 0.62
¬ Typical(go to baseball game, causes enjoyment)
Evidence: 0.51
¬ Remarkable(go to baseball game, causes enjoyment)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.65
Plausible(go to baseball game, causes enjoyment)
Evidence: 0.62
¬ Typical(go to baseball game, causes enjoyment)