go to baseball game: causes boredom

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes boredom 1.00
causes extreme boredom 0.93
be used to assuage boredom 0.80
causes enjoyment 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.61
Plausible(go to baseball game, causes boredom)
Evidence: 0.06
¬ Salient(go to baseball game, causes boredom)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.95
Typical(go to baseball game, causes boredom)
Evidence: 0.95
¬ Typical(go to baseball game, causes extreme boredom)
0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.06
Remarkable(go to baseball game, causes boredom)
Evidence: 0.09
¬ Remarkable(go to baseball game, causes extreme boredom)
0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.06
Salient(go to baseball game, causes boredom)
Evidence: 0.09
¬ Salient(go to baseball game, causes extreme boredom)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.95
Typical(go to baseball game, causes boredom)
Evidence: 0.95
¬ Typical(go to baseball game, be used to assuage boredom)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.93
Evidence: 0.61
Plausible(go to baseball game, causes boredom)
Evidence: 0.55
¬ Plausible(go to baseball game, causes extreme boredom)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.95
Typical(go to baseball game, causes boredom)
Evidence: 0.62
¬ Typical(go to baseball game, causes enjoyment)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.06
Remarkable(go to baseball game, causes boredom)
Evidence: 0.11
¬ Remarkable(go to baseball game, be used to assuage boredom)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.06
Salient(go to baseball game, causes boredom)
Evidence: 0.12
¬ Salient(go to baseball game, be used to assuage boredom)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.61
Plausible(go to baseball game, causes boredom)
Evidence: 0.50
¬ Plausible(go to baseball game, be used to assuage boredom)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.61
Plausible(go to baseball game, causes boredom)
Evidence: 0.65
¬ Plausible(go to baseball game, causes enjoyment)
0.33
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.75
Evidence: 0.06
Remarkable(go to baseball game, causes boredom)
Evidence: 0.51
¬ Remarkable(go to baseball game, causes enjoyment)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.75
Evidence: 0.06
Salient(go to baseball game, causes boredom)
Evidence: 0.52
¬ Salient(go to baseball game, causes enjoyment)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.06
Salient(go to baseball game, causes boredom)
Evidence: 0.95
¬ Typical(go to baseball game, causes boredom)
Evidence: 0.06
¬ Remarkable(go to baseball game, causes boredom)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.61
Plausible(go to baseball game, causes boredom)
Evidence: 0.95
¬ Typical(go to baseball game, causes boredom)