go to baseball game: causes extreme boredom

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes extreme boredom 1.00
causes boredom 0.93
be used to assuage boredom 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.55
Plausible(go to baseball game, causes extreme boredom)
Evidence: 0.09
¬ Salient(go to baseball game, causes extreme boredom)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.95
Typical(go to baseball game, causes extreme boredom)
Evidence: 0.95
¬ Typical(go to baseball game, causes boredom)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.09
Salient(go to baseball game, causes extreme boredom)
Evidence: 0.06
¬ Salient(go to baseball game, causes boredom)
0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.09
Remarkable(go to baseball game, causes extreme boredom)
Evidence: 0.06
¬ Remarkable(go to baseball game, causes boredom)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.95
Typical(go to baseball game, causes extreme boredom)
Evidence: 0.95
¬ Typical(go to baseball game, be used to assuage boredom)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.09
Remarkable(go to baseball game, causes extreme boredom)
Evidence: 0.11
¬ Remarkable(go to baseball game, be used to assuage boredom)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.09
Salient(go to baseball game, causes extreme boredom)
Evidence: 0.12
¬ Salient(go to baseball game, be used to assuage boredom)
0.58
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.93
Evidence: 0.55
Plausible(go to baseball game, causes extreme boredom)
Evidence: 0.61
¬ Plausible(go to baseball game, causes boredom)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.55
Plausible(go to baseball game, causes extreme boredom)
Evidence: 0.50
¬ Plausible(go to baseball game, be used to assuage boredom)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.09
Salient(go to baseball game, causes extreme boredom)
Evidence: 0.95
¬ Typical(go to baseball game, causes extreme boredom)
Evidence: 0.09
¬ Remarkable(go to baseball game, causes extreme boredom)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.55
Plausible(go to baseball game, causes extreme boredom)
Evidence: 0.95
¬ Typical(go to baseball game, causes extreme boredom)