go to mall: requires get money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get money 1.00
requires get your money 0.96
requires take money 0.92
requires make sure you have money 0.89
requires find money to spend there 0.89
requires make sure you have enough money 0.87
causes spend lot of money 0.86
causes spend your money 0.85
be used to spend too much money 0.84
causes money to be spend 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(go to mall, requires get money)
Evidence: 0.71
¬ Salient(go to mall, requires get money)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.96
Plausible(go to mall, requires get money)
Evidence: 0.98
¬ Plausible(go to mall, requires get your money)
0.78
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.95
Remarkable(go to mall, requires get money)
Evidence: 0.95
¬ Remarkable(go to mall, requires get your money)
0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.08
Typical(go to mall, requires get money)
Evidence: 0.06
¬ Typical(go to mall, requires get your money)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.96
Plausible(go to mall, requires get money)
Evidence: 0.98
¬ Plausible(go to mall, requires make sure you have money)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Remarkable(go to mall, requires get money)
Evidence: 0.96
¬ Remarkable(go to mall, requires make sure you have money)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.08
Typical(go to mall, requires get money)
Evidence: 0.05
¬ Typical(go to mall, requires make sure you have money)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.96
Plausible(go to mall, requires get money)
Evidence: 0.98
¬ Plausible(go to mall, requires make sure you have enough money)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.96
Plausible(go to mall, requires get money)
Evidence: 0.84
¬ Plausible(go to mall, causes spend lot of money)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Remarkable(go to mall, requires get money)
Evidence: 0.95
¬ Remarkable(go to mall, requires make sure you have enough money)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.08
Typical(go to mall, requires get money)
Evidence: 0.06
¬ Typical(go to mall, requires make sure you have enough money)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.96
Plausible(go to mall, requires get money)
Evidence: 0.89
¬ Plausible(go to mall, causes spend your money)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Remarkable(go to mall, requires get money)
Evidence: 0.91
¬ Remarkable(go to mall, causes spend lot of money)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.96
Plausible(go to mall, requires get money)
Evidence: 0.82
¬ Plausible(go to mall, be used to spend too much money)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Remarkable(go to mall, requires get money)
Evidence: 0.90
¬ Remarkable(go to mall, causes spend your money)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.95
Remarkable(go to mall, requires get money)
Evidence: 0.88
¬ Remarkable(go to mall, be used to spend too much money)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.71
Salient(go to mall, requires get money)
Evidence: 0.74
¬ Salient(go to mall, requires get your money)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.71
Salient(go to mall, requires get money)
Evidence: 0.52
¬ Salient(go to mall, be used to spend too much money)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.71
Salient(go to mall, requires get money)
Evidence: 0.57
¬ Salient(go to mall, causes spend lot of money)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.71
Salient(go to mall, requires get money)
Evidence: 0.63
¬ Salient(go to mall, causes spend your money)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.08
Typical(go to mall, requires get money)
Evidence: 0.20
¬ Typical(go to mall, causes spend your money)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.71
Salient(go to mall, requires get money)
Evidence: 0.76
¬ Salient(go to mall, requires make sure you have money)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.71
Salient(go to mall, requires get money)
Evidence: 0.80
¬ Salient(go to mall, requires make sure you have enough money)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.08
Typical(go to mall, requires get money)
Evidence: 0.27
¬ Typical(go to mall, causes spend lot of money)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.08
Typical(go to mall, requires get money)
Evidence: 0.33
¬ Typical(go to mall, be used to spend too much money)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.71
Salient(go to mall, requires get money)
Evidence: 0.08
¬ Typical(go to mall, requires get money)
Evidence: 0.95
¬ Remarkable(go to mall, requires get money)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(go to mall, requires get money)
Evidence: 0.08
¬ Typical(go to mall, requires get money)