go to movie: causes other person to get annoy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes other person to get annoy 1.00
causes you would be entertain 0.78
requires find someone to go with 0.78
requires have mean to get there 0.78
causes have satisfy even 0.76
requires invite your lover to go along 0.76
causes you have less money 0.76
causes you forget your trouble 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.55
Plausible(go to movie, causes other person to get annoy)
Evidence: 0.31
¬ Salient(go to movie, causes other person to get annoy)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.78
Typical(go to movie, causes other person to get annoy)
Evidence: 0.11
¬ Typical(go to movie, requires find someone to go with)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.78
Typical(go to movie, causes other person to get annoy)
Evidence: 0.13
¬ Typical(go to movie, requires have mean to get there)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.78
Typical(go to movie, causes other person to get annoy)
Evidence: 0.35
¬ Typical(go to movie, causes you would be entertain)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.31
Salient(go to movie, causes other person to get annoy)
Evidence: 0.20
¬ Salient(go to movie, requires invite your lover to go along)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.46
Remarkable(go to movie, causes other person to get annoy)
Evidence: 0.26
¬ Remarkable(go to movie, requires invite your lover to go along)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.78
Typical(go to movie, causes other person to get annoy)
Evidence: 0.75
¬ Typical(go to movie, causes have satisfy even)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.78
Typical(go to movie, causes other person to get annoy)
Evidence: 0.77
¬ Typical(go to movie, requires invite your lover to go along)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.55
Plausible(go to movie, causes other person to get annoy)
Evidence: 0.54
¬ Plausible(go to movie, causes have satisfy even)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.46
Remarkable(go to movie, causes other person to get annoy)
Evidence: 0.54
¬ Remarkable(go to movie, causes have satisfy even)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.55
Plausible(go to movie, causes other person to get annoy)
Evidence: 0.65
¬ Plausible(go to movie, requires invite your lover to go along)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.31
Salient(go to movie, causes other person to get annoy)
Evidence: 0.44
¬ Salient(go to movie, causes have satisfy even)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.55
Plausible(go to movie, causes other person to get annoy)
Evidence: 0.81
¬ Plausible(go to movie, causes you would be entertain)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.31
Salient(go to movie, causes other person to get annoy)
Evidence: 0.56
¬ Salient(go to movie, causes you would be entertain)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.55
Plausible(go to movie, causes other person to get annoy)
Evidence: 0.96
¬ Plausible(go to movie, requires find someone to go with)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.55
Plausible(go to movie, causes other person to get annoy)
Evidence: 0.95
¬ Plausible(go to movie, requires have mean to get there)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.46
Remarkable(go to movie, causes other person to get annoy)
Evidence: 0.82
¬ Remarkable(go to movie, causes you would be entertain)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.46
Remarkable(go to movie, causes other person to get annoy)
Evidence: 0.85
¬ Remarkable(go to movie, requires have mean to get there)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.78
Evidence: 0.46
Remarkable(go to movie, causes other person to get annoy)
Evidence: 0.87
¬ Remarkable(go to movie, requires find someone to go with)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.78
Evidence: 0.31
Salient(go to movie, causes other person to get annoy)
Evidence: 0.72
¬ Salient(go to movie, requires find someone to go with)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.31
Salient(go to movie, causes other person to get annoy)
Evidence: 0.76
¬ Salient(go to movie, requires have mean to get there)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.31
Salient(go to movie, causes other person to get annoy)
Evidence: 0.78
¬ Typical(go to movie, causes other person to get annoy)
Evidence: 0.46
¬ Remarkable(go to movie, causes other person to get annoy)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.55
Plausible(go to movie, causes other person to get annoy)
Evidence: 0.78
¬ Typical(go to movie, causes other person to get annoy)