go to movie: requires have mean to get there

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires have mean to get there 1.00
requires drive there 0.86
causes have good time 0.84
requires find someone to go with 0.83
causes you have less money 0.82
requires go 0.82
causes have satisfy even 0.81
requires some money 0.79
causes other person to get annoy 0.78
causes have fun 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Plausible(go to movie, requires have mean to get there)
Evidence: 0.76
¬ Salient(go to movie, requires have mean to get there)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.85
Remarkable(go to movie, requires have mean to get there)
Evidence: 0.13
¬ Remarkable(go to movie, requires drive there)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.95
Plausible(go to movie, requires have mean to get there)
Evidence: 0.84
¬ Plausible(go to movie, requires drive there)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.76
Salient(go to movie, requires have mean to get there)
Evidence: 0.24
¬ Salient(go to movie, requires drive there)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.95
Plausible(go to movie, requires have mean to get there)
Evidence: 0.75
¬ Plausible(go to movie, causes have good time)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.95
Plausible(go to movie, requires have mean to get there)
Evidence: 0.96
¬ Plausible(go to movie, requires find someone to go with)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.95
Plausible(go to movie, requires have mean to get there)
Evidence: 0.54
¬ Plausible(go to movie, causes have satisfy even)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.95
Plausible(go to movie, requires have mean to get there)
Evidence: 0.98
¬ Plausible(go to movie, requires go)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.95
Plausible(go to movie, requires have mean to get there)
Evidence: 0.87
¬ Plausible(go to movie, requires some money)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.95
Plausible(go to movie, requires have mean to get there)
Evidence: 0.55
¬ Plausible(go to movie, causes other person to get annoy)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.13
Typical(go to movie, requires have mean to get there)
Evidence: 0.11
¬ Typical(go to movie, requires find someone to go with)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.13
Typical(go to movie, requires have mean to get there)
Evidence: 0.09
¬ Typical(go to movie, requires go)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.95
Plausible(go to movie, requires have mean to get there)
Evidence: 0.72
¬ Plausible(go to movie, causes have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.85
Remarkable(go to movie, requires have mean to get there)
Evidence: 0.54
¬ Remarkable(go to movie, causes have satisfy even)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.76
Salient(go to movie, requires have mean to get there)
Evidence: 0.50
¬ Salient(go to movie, causes have good time)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.85
Remarkable(go to movie, requires have mean to get there)
Evidence: 0.72
¬ Remarkable(go to movie, requires go)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.85
Remarkable(go to movie, requires have mean to get there)
Evidence: 0.85
¬ Remarkable(go to movie, causes have good time)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.76
Salient(go to movie, requires have mean to get there)
Evidence: 0.44
¬ Salient(go to movie, causes have satisfy even)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.85
Remarkable(go to movie, requires have mean to get there)
Evidence: 0.87
¬ Remarkable(go to movie, requires find someone to go with)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.85
Remarkable(go to movie, requires have mean to get there)
Evidence: 0.46
¬ Remarkable(go to movie, causes other person to get annoy)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.76
Salient(go to movie, requires have mean to get there)
Evidence: 0.31
¬ Salient(go to movie, causes other person to get annoy)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.85
Remarkable(go to movie, requires have mean to get there)
Evidence: 0.75
¬ Remarkable(go to movie, requires some money)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.76
Salient(go to movie, requires have mean to get there)
Evidence: 0.72
¬ Salient(go to movie, requires find someone to go with)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.76
Salient(go to movie, requires have mean to get there)
Evidence: 0.49
¬ Salient(go to movie, causes have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.85
Remarkable(go to movie, requires have mean to get there)
Evidence: 0.80
¬ Remarkable(go to movie, causes have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.76
Salient(go to movie, requires have mean to get there)
Evidence: 0.68
¬ Salient(go to movie, requires some money)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.76
Salient(go to movie, requires have mean to get there)
Evidence: 0.86
¬ Salient(go to movie, requires go)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.13
Typical(go to movie, requires have mean to get there)
Evidence: 0.28
¬ Typical(go to movie, requires some money)
0.46
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.84
Evidence: 0.13
Typical(go to movie, requires have mean to get there)
Evidence: 0.40
¬ Typical(go to movie, causes have good time)
0.40
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.86
Evidence: 0.13
Typical(go to movie, requires have mean to get there)
Evidence: 0.53
¬ Typical(go to movie, requires drive there)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.13
Typical(go to movie, requires have mean to get there)
Evidence: 0.47
¬ Typical(go to movie, causes have fun)
0.24
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.81
Evidence: 0.13
Typical(go to movie, requires have mean to get there)
Evidence: 0.75
¬ Typical(go to movie, causes have satisfy even)
0.21
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.78
Evidence: 0.13
Typical(go to movie, requires have mean to get there)
Evidence: 0.78
¬ Typical(go to movie, causes other person to get annoy)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.76
Salient(go to movie, requires have mean to get there)
Evidence: 0.13
¬ Typical(go to movie, requires have mean to get there)
Evidence: 0.85
¬ Remarkable(go to movie, requires have mean to get there)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.95
Plausible(go to movie, requires have mean to get there)
Evidence: 0.13
¬ Typical(go to movie, requires have mean to get there)