go to movie: causes have good time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes have good time 1.00
causes have fun 0.85
requires have mean to get there 0.84
causes you have less money 0.83
be motivated by show be good 0.79
causes us to get fresh 0.79
be used to have fun with friend 0.79
causes have satisfy even 0.78
causes have some entertainment 0.77
requires some money 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.75
Plausible(go to movie, causes have good time)
Evidence: 0.50
¬ Salient(go to movie, causes have good time)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.40
Typical(go to movie, causes have good time)
Evidence: 0.13
¬ Typical(go to movie, requires have mean to get there)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.85
Remarkable(go to movie, causes have good time)
Evidence: 0.80
¬ Remarkable(go to movie, causes have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.85
Remarkable(go to movie, causes have good time)
Evidence: 0.85
¬ Remarkable(go to movie, requires have mean to get there)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.85
Remarkable(go to movie, causes have good time)
Evidence: 0.54
¬ Remarkable(go to movie, causes us to get fresh)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.85
Remarkable(go to movie, causes have good time)
Evidence: 0.54
¬ Remarkable(go to movie, causes have satisfy even)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.85
Remarkable(go to movie, causes have good time)
Evidence: 0.72
¬ Remarkable(go to movie, be motivated by show be good)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.85
Remarkable(go to movie, causes have good time)
Evidence: 0.70
¬ Remarkable(go to movie, be used to have fun with friend)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.75
Plausible(go to movie, causes have good time)
Evidence: 0.72
¬ Plausible(go to movie, causes have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.85
Remarkable(go to movie, causes have good time)
Evidence: 0.75
¬ Remarkable(go to movie, requires some money)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.75
Plausible(go to movie, causes have good time)
Evidence: 0.57
¬ Plausible(go to movie, causes us to get fresh)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.75
Plausible(go to movie, causes have good time)
Evidence: 0.57
¬ Plausible(go to movie, be motivated by show be good)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.75
Plausible(go to movie, causes have good time)
Evidence: 0.54
¬ Plausible(go to movie, causes have satisfy even)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.75
Plausible(go to movie, causes have good time)
Evidence: 0.63
¬ Plausible(go to movie, be used to have fun with friend)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.40
Typical(go to movie, causes have good time)
Evidence: 0.28
¬ Typical(go to movie, requires some money)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.75
Plausible(go to movie, causes have good time)
Evidence: 0.95
¬ Plausible(go to movie, requires have mean to get there)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.50
Salient(go to movie, causes have good time)
Evidence: 0.49
¬ Salient(go to movie, causes have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.50
Salient(go to movie, causes have good time)
Evidence: 0.40
¬ Salient(go to movie, causes us to get fresh)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.50
Salient(go to movie, causes have good time)
Evidence: 0.43
¬ Salient(go to movie, be motivated by show be good)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.50
Salient(go to movie, causes have good time)
Evidence: 0.43
¬ Salient(go to movie, be used to have fun with friend)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.50
Salient(go to movie, causes have good time)
Evidence: 0.44
¬ Salient(go to movie, causes have satisfy even)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.40
Typical(go to movie, causes have good time)
Evidence: 0.47
¬ Typical(go to movie, causes have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.75
Plausible(go to movie, causes have good time)
Evidence: 0.87
¬ Plausible(go to movie, requires some money)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.84
Evidence: 0.50
Salient(go to movie, causes have good time)
Evidence: 0.76
¬ Salient(go to movie, requires have mean to get there)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.50
Salient(go to movie, causes have good time)
Evidence: 0.68
¬ Salient(go to movie, requires some money)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.40
Typical(go to movie, causes have good time)
Evidence: 0.61
¬ Typical(go to movie, be used to have fun with friend)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.40
Typical(go to movie, causes have good time)
Evidence: 0.66
¬ Typical(go to movie, be motivated by show be good)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.40
Typical(go to movie, causes have good time)
Evidence: 0.73
¬ Typical(go to movie, causes us to get fresh)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.78
Evidence: 0.40
Typical(go to movie, causes have good time)
Evidence: 0.75
¬ Typical(go to movie, causes have satisfy even)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.50
Salient(go to movie, causes have good time)
Evidence: 0.40
¬ Typical(go to movie, causes have good time)
Evidence: 0.85
¬ Remarkable(go to movie, causes have good time)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.75
Plausible(go to movie, causes have good time)
Evidence: 0.40
¬ Typical(go to movie, causes have good time)