go to party: be used to get drunk

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get drunk 1.00
causes get drunk 0.98
be motivated by get drunk 0.97
causes you get drunk 0.96
be used to drink 0.83
wants to drink alcohol 0.82
be motivated by drink alcohol with other person 0.82
causes drink alcohol 0.81
causes eat drink and talk 0.77
causes drunken mayhem 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.56
Plausible(go to party, be used to get drunk)
Evidence: 0.41
¬ Salient(go to party, be used to get drunk)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.97
Evidence: 0.68
Typical(go to party, be used to get drunk)
Evidence: 0.58
¬ Typical(go to party, be motivated by get drunk)
0.65
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.98
Evidence: 0.56
Plausible(go to party, be used to get drunk)
Evidence: 0.49
¬ Plausible(go to party, causes get drunk)
0.65
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.65
Remarkable(go to party, be used to get drunk)
Evidence: 0.01
¬ Remarkable(go to party, causes drunken mayhem)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.41
Salient(go to party, be used to get drunk)
Evidence: 0.01
¬ Salient(go to party, causes drunken mayhem)
0.64
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.98
Evidence: 0.41
Salient(go to party, be used to get drunk)
Evidence: 0.39
¬ Salient(go to party, causes get drunk)
0.64
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.98
Evidence: 0.65
Remarkable(go to party, be used to get drunk)
Evidence: 0.67
¬ Remarkable(go to party, causes get drunk)
0.64
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.98
Evidence: 0.68
Typical(go to party, be used to get drunk)
Evidence: 0.73
¬ Typical(go to party, causes get drunk)
0.62
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.97
Evidence: 0.41
Salient(go to party, be used to get drunk)
Evidence: 0.43
¬ Salient(go to party, be motivated by get drunk)
0.61
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.97
Evidence: 0.65
Remarkable(go to party, be used to get drunk)
Evidence: 0.76
¬ Remarkable(go to party, be motivated by get drunk)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.97
Evidence: 0.56
Plausible(go to party, be used to get drunk)
Evidence: 0.62
¬ Plausible(go to party, be motivated by get drunk)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.68
Typical(go to party, be used to get drunk)
Evidence: 0.52
¬ Typical(go to party, be used to drink)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.65
Remarkable(go to party, be used to get drunk)
Evidence: 0.59
¬ Remarkable(go to party, be used to drink)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.65
Remarkable(go to party, be used to get drunk)
Evidence: 0.56
¬ Remarkable(go to party, causes drink alcohol)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.41
Salient(go to party, be used to get drunk)
Evidence: 0.33
¬ Salient(go to party, causes drink alcohol)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.68
Typical(go to party, be used to get drunk)
Evidence: 0.67
¬ Typical(go to party, be motivated by drink alcohol with other person)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.65
Remarkable(go to party, be used to get drunk)
Evidence: 0.64
¬ Remarkable(go to party, be motivated by drink alcohol with other person)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.68
Typical(go to party, be used to get drunk)
Evidence: 0.56
¬ Typical(go to party, causes eat drink and talk)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.68
Typical(go to party, be used to get drunk)
Evidence: 0.71
¬ Typical(go to party, causes drink alcohol)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.41
Salient(go to party, be used to get drunk)
Evidence: 0.41
¬ Salient(go to party, be motivated by drink alcohol with other person)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.56
Plausible(go to party, be used to get drunk)
Evidence: 0.56
¬ Plausible(go to party, causes drink alcohol)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.56
Plausible(go to party, be used to get drunk)
Evidence: 0.58
¬ Plausible(go to party, be motivated by drink alcohol with other person)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.41
Salient(go to party, be used to get drunk)
Evidence: 0.49
¬ Salient(go to party, be used to drink)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.65
Remarkable(go to party, be used to get drunk)
Evidence: 0.73
¬ Remarkable(go to party, causes eat drink and talk)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.41
Salient(go to party, be used to get drunk)
Evidence: 0.43
¬ Salient(go to party, causes eat drink and talk)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.56
Plausible(go to party, be used to get drunk)
Evidence: 0.73
¬ Plausible(go to party, be used to drink)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.56
Plausible(go to party, be used to get drunk)
Evidence: 0.66
¬ Plausible(go to party, causes eat drink and talk)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.56
Plausible(go to party, be used to get drunk)
Evidence: 0.65
¬ Plausible(go to party, causes drunken mayhem)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.68
Typical(go to party, be used to get drunk)
Evidence: 0.97
¬ Typical(go to party, causes drunken mayhem)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.41
Salient(go to party, be used to get drunk)
Evidence: 0.68
¬ Typical(go to party, be used to get drunk)
Evidence: 0.65
¬ Remarkable(go to party, be used to get drunk)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.56
Plausible(go to party, be used to get drunk)
Evidence: 0.68
¬ Typical(go to party, be used to get drunk)