go to party: causes drunken mayhem

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes drunken mayhem 1.00
causes get drunk 0.78
causes you get drunk 0.77
be used to get drunk 0.76
be motivated by get drunk 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.65
Plausible(go to party, causes drunken mayhem)
Evidence: 0.01
¬ Salient(go to party, causes drunken mayhem)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.97
Typical(go to party, causes drunken mayhem)
Evidence: 0.73
¬ Typical(go to party, causes get drunk)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.97
Typical(go to party, causes drunken mayhem)
Evidence: 0.68
¬ Typical(go to party, be used to get drunk)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.97
Typical(go to party, causes drunken mayhem)
Evidence: 0.58
¬ Typical(go to party, be motivated by get drunk)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.65
Plausible(go to party, causes drunken mayhem)
Evidence: 0.49
¬ Plausible(go to party, causes get drunk)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.65
Plausible(go to party, causes drunken mayhem)
Evidence: 0.56
¬ Plausible(go to party, be used to get drunk)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.65
Plausible(go to party, causes drunken mayhem)
Evidence: 0.62
¬ Plausible(go to party, be motivated by get drunk)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.01
Salient(go to party, causes drunken mayhem)
Evidence: 0.39
¬ Salient(go to party, causes get drunk)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.01
Salient(go to party, causes drunken mayhem)
Evidence: 0.41
¬ Salient(go to party, be used to get drunk)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.01
Salient(go to party, causes drunken mayhem)
Evidence: 0.43
¬ Salient(go to party, be motivated by get drunk)
0.23
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.76
Evidence: 0.01
Remarkable(go to party, causes drunken mayhem)
Evidence: 0.65
¬ Remarkable(go to party, be used to get drunk)
0.22
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.78
Evidence: 0.01
Remarkable(go to party, causes drunken mayhem)
Evidence: 0.67
¬ Remarkable(go to party, causes get drunk)
0.16
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.76
Evidence: 0.01
Remarkable(go to party, causes drunken mayhem)
Evidence: 0.76
¬ Remarkable(go to party, be motivated by get drunk)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Salient(go to party, causes drunken mayhem)
Evidence: 0.97
¬ Typical(go to party, causes drunken mayhem)
Evidence: 0.01
¬ Remarkable(go to party, causes drunken mayhem)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.65
Plausible(go to party, causes drunken mayhem)
Evidence: 0.97
¬ Typical(go to party, causes drunken mayhem)