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go to play
:
causes increase skill at recognize feel
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes increase skill at recognize feel
1.00
causes see play
0.78
be motivated by experience new idea and enjoy yourself
0.77
be motivated by see someone act
0.77
causes one understand of life to deepen
0.77
be motivated by see your child perform
0.76
be used to learn something about human nature
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.24
Rule weight:
0.28
Evidence weight:
0.86
Similarity weight:
1.00
Evidence:
0.76
Plausible(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.57
¬ Salient(
go to play
,
causes increase skill at recognize feel
)
Similarity expansion
0.62
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.78
Evidence:
0.49
Typical(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.14
¬ Typical(
go to play
,
causes see play
)
0.58
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.77
Evidence:
0.76
Plausible(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.47
¬ Plausible(
go to play
,
causes one understand of life to deepen
)
0.57
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.77
Evidence:
0.49
Typical(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.28
¬ Typical(
go to play
,
be motivated by experience new idea and enjoy yourself
)
0.57
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.77
Evidence:
0.49
Typical(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.28
¬ Typical(
go to play
,
be motivated by see someone act
)
0.54
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.77
Evidence:
0.52
Remarkable(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.35
¬ Remarkable(
go to play
,
causes one understand of life to deepen
)
0.54
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.77
Evidence:
0.57
Salient(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.41
¬ Salient(
go to play
,
causes one understand of life to deepen
)
0.53
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.76
Evidence:
0.49
Typical(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.36
¬ Typical(
go to play
,
be motivated by see your child perform
)
0.53
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.77
Evidence:
0.76
Plausible(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.81
¬ Plausible(
go to play
,
be motivated by experience new idea and enjoy yourself
)
0.53
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.76
Evidence:
0.76
Plausible(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.76
¬ Plausible(
go to play
,
be motivated by see your child perform
)
0.52
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.77
Evidence:
0.76
Plausible(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.84
¬ Plausible(
go to play
,
be motivated by see someone act
)
0.52
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.76
Evidence:
0.57
Salient(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.46
¬ Salient(
go to play
,
be motivated by see your child perform
)
0.52
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.75
Evidence:
0.76
Plausible(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.80
¬ Plausible(
go to play
,
be used to learn something about human nature
)
0.52
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.77
Evidence:
0.57
Salient(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.51
¬ Salient(
go to play
,
be motivated by experience new idea and enjoy yourself
)
0.52
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.78
Evidence:
0.76
Plausible(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.93
¬ Plausible(
go to play
,
causes see play
)
0.51
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.75
Evidence:
0.49
Typical(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.41
¬ Typical(
go to play
,
be used to learn something about human nature
)
0.49
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.77
Evidence:
0.57
Salient(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.60
¬ Salient(
go to play
,
be motivated by see someone act
)
0.48
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.75
Evidence:
0.57
Salient(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.60
¬ Salient(
go to play
,
be used to learn something about human nature
)
0.46
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.78
Evidence:
0.57
Salient(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.73
¬ Salient(
go to play
,
causes see play
)
0.46
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.75
Evidence:
0.52
Remarkable(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.61
¬ Remarkable(
go to play
,
be used to learn something about human nature
)
0.39
Rule weight:
0.85
Evidence weight:
0.59
Similarity weight:
0.77
Evidence:
0.52
Remarkable(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.85
¬ Remarkable(
go to play
,
be motivated by see someone act
)
0.39
Rule weight:
0.85
Evidence weight:
0.58
Similarity weight:
0.78
Evidence:
0.52
Remarkable(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.87
¬ Remarkable(
go to play
,
causes see play
)
0.38
Rule weight:
0.85
Evidence weight:
0.58
Similarity weight:
0.76
Evidence:
0.52
Remarkable(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.87
¬ Remarkable(
go to play
,
be motivated by see your child perform
)
0.37
Rule weight:
0.85
Evidence weight:
0.56
Similarity weight:
0.77
Evidence:
0.52
Remarkable(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.90
¬ Remarkable(
go to play
,
be motivated by experience new idea and enjoy yourself
)
0.37
Rule weight:
0.85
Evidence weight:
0.56
Similarity weight:
0.77
Evidence:
0.49
Typical(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.86
¬ Typical(
go to play
,
causes one understand of life to deepen
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.89
Similarity weight:
1.00
Evidence:
0.57
Salient(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.49
¬ Typical(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.52
¬ Remarkable(
go to play
,
causes increase skill at recognize feel
)
Typical implies Plausible
0.42
Rule weight:
0.48
Evidence weight:
0.88
Similarity weight:
1.00
Evidence:
0.76
Plausible(
go to play
,
causes increase skill at recognize feel
)
⋁
Evidence:
0.49
¬ Typical(
go to play
,
causes increase skill at recognize feel
)