go to play: causes increase skill at recognize feel

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes increase skill at recognize feel 1.00
causes see play 0.78
be motivated by experience new idea and enjoy yourself 0.77
be motivated by see someone act 0.77
causes one understand of life to deepen 0.77
be motivated by see your child perform 0.76
be used to learn something about human nature 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.76
Plausible(go to play, causes increase skill at recognize feel)
Evidence: 0.57
¬ Salient(go to play, causes increase skill at recognize feel)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.49
Typical(go to play, causes increase skill at recognize feel)
Evidence: 0.14
¬ Typical(go to play, causes see play)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.76
Plausible(go to play, causes increase skill at recognize feel)
Evidence: 0.47
¬ Plausible(go to play, causes one understand of life to deepen)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.49
Typical(go to play, causes increase skill at recognize feel)
Evidence: 0.28
¬ Typical(go to play, be motivated by experience new idea and enjoy yourself)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.49
Typical(go to play, causes increase skill at recognize feel)
Evidence: 0.28
¬ Typical(go to play, be motivated by see someone act)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.52
Remarkable(go to play, causes increase skill at recognize feel)
Evidence: 0.35
¬ Remarkable(go to play, causes one understand of life to deepen)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.57
Salient(go to play, causes increase skill at recognize feel)
Evidence: 0.41
¬ Salient(go to play, causes one understand of life to deepen)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.49
Typical(go to play, causes increase skill at recognize feel)
Evidence: 0.36
¬ Typical(go to play, be motivated by see your child perform)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.76
Plausible(go to play, causes increase skill at recognize feel)
Evidence: 0.81
¬ Plausible(go to play, be motivated by experience new idea and enjoy yourself)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.76
Plausible(go to play, causes increase skill at recognize feel)
Evidence: 0.76
¬ Plausible(go to play, be motivated by see your child perform)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.76
Plausible(go to play, causes increase skill at recognize feel)
Evidence: 0.84
¬ Plausible(go to play, be motivated by see someone act)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.57
Salient(go to play, causes increase skill at recognize feel)
Evidence: 0.46
¬ Salient(go to play, be motivated by see your child perform)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.76
Plausible(go to play, causes increase skill at recognize feel)
Evidence: 0.80
¬ Plausible(go to play, be used to learn something about human nature)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.57
Salient(go to play, causes increase skill at recognize feel)
Evidence: 0.51
¬ Salient(go to play, be motivated by experience new idea and enjoy yourself)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.76
Plausible(go to play, causes increase skill at recognize feel)
Evidence: 0.93
¬ Plausible(go to play, causes see play)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.49
Typical(go to play, causes increase skill at recognize feel)
Evidence: 0.41
¬ Typical(go to play, be used to learn something about human nature)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.57
Salient(go to play, causes increase skill at recognize feel)
Evidence: 0.60
¬ Salient(go to play, be motivated by see someone act)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.57
Salient(go to play, causes increase skill at recognize feel)
Evidence: 0.60
¬ Salient(go to play, be used to learn something about human nature)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.57
Salient(go to play, causes increase skill at recognize feel)
Evidence: 0.73
¬ Salient(go to play, causes see play)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.52
Remarkable(go to play, causes increase skill at recognize feel)
Evidence: 0.61
¬ Remarkable(go to play, be used to learn something about human nature)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.52
Remarkable(go to play, causes increase skill at recognize feel)
Evidence: 0.85
¬ Remarkable(go to play, be motivated by see someone act)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.52
Remarkable(go to play, causes increase skill at recognize feel)
Evidence: 0.87
¬ Remarkable(go to play, causes see play)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.52
Remarkable(go to play, causes increase skill at recognize feel)
Evidence: 0.87
¬ Remarkable(go to play, be motivated by see your child perform)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.52
Remarkable(go to play, causes increase skill at recognize feel)
Evidence: 0.90
¬ Remarkable(go to play, be motivated by experience new idea and enjoy yourself)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.49
Typical(go to play, causes increase skill at recognize feel)
Evidence: 0.86
¬ Typical(go to play, causes one understand of life to deepen)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.57
Salient(go to play, causes increase skill at recognize feel)
Evidence: 0.49
¬ Typical(go to play, causes increase skill at recognize feel)
Evidence: 0.52
¬ Remarkable(go to play, causes increase skill at recognize feel)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.76
Plausible(go to play, causes increase skill at recognize feel)
Evidence: 0.49
¬ Typical(go to play, causes increase skill at recognize feel)