go to play: be used to learn something about human nature

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to learn something about human nature 1.00
be used to learn about play 0.84
be used to learn 0.81
causes understand motive in human condition 0.76
be motivated by experience new idea and enjoy yourself 0.76
be used to see your child act 0.76
be motivated by see someone act 0.76
causes increase skill at recognize feel 0.75
be motivated by you love perform art 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.80
Plausible(go to play, be used to learn something about human nature)
Evidence: 0.60
¬ Salient(go to play, be used to learn something about human nature)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.80
Plausible(go to play, be used to learn something about human nature)
Evidence: 0.71
¬ Plausible(go to play, be used to learn about play)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.80
Plausible(go to play, be used to learn something about human nature)
Evidence: 0.56
¬ Plausible(go to play, be used to learn)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.60
Salient(go to play, be used to learn something about human nature)
Evidence: 0.45
¬ Salient(go to play, be used to learn about play)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.60
Salient(go to play, be used to learn something about human nature)
Evidence: 0.38
¬ Salient(go to play, be used to learn)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.61
Remarkable(go to play, be used to learn something about human nature)
Evidence: 0.42
¬ Remarkable(go to play, be used to learn)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.80
Plausible(go to play, be used to learn something about human nature)
Evidence: 0.60
¬ Plausible(go to play, causes understand motive in human condition)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.61
Remarkable(go to play, be used to learn something about human nature)
Evidence: 0.37
¬ Remarkable(go to play, causes understand motive in human condition)
0.54
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.80
Plausible(go to play, be used to learn something about human nature)
Evidence: 0.76
¬ Plausible(go to play, causes increase skill at recognize feel)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.41
Typical(go to play, be used to learn something about human nature)
Evidence: 0.28
¬ Typical(go to play, be motivated by experience new idea and enjoy yourself)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.80
Plausible(go to play, be used to learn something about human nature)
Evidence: 0.81
¬ Plausible(go to play, be motivated by experience new idea and enjoy yourself)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.41
Typical(go to play, be used to learn something about human nature)
Evidence: 0.28
¬ Typical(go to play, be motivated by see someone act)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.80
Plausible(go to play, be used to learn something about human nature)
Evidence: 0.79
¬ Plausible(go to play, be motivated by you love perform art)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.80
Plausible(go to play, be used to learn something about human nature)
Evidence: 0.84
¬ Plausible(go to play, be motivated by see someone act)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.80
Plausible(go to play, be used to learn something about human nature)
Evidence: 0.85
¬ Plausible(go to play, be used to see your child act)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.41
Typical(go to play, be used to learn something about human nature)
Evidence: 0.30
¬ Typical(go to play, be used to see your child act)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.41
Typical(go to play, be used to learn something about human nature)
Evidence: 0.32
¬ Typical(go to play, be motivated by you love perform art)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.60
Salient(go to play, be used to learn something about human nature)
Evidence: 0.51
¬ Salient(go to play, causes understand motive in human condition)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.60
Salient(go to play, be used to learn something about human nature)
Evidence: 0.51
¬ Salient(go to play, be motivated by experience new idea and enjoy yourself)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.41
Typical(go to play, be used to learn something about human nature)
Evidence: 0.48
¬ Typical(go to play, be used to learn about play)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.61
Remarkable(go to play, be used to learn something about human nature)
Evidence: 0.52
¬ Remarkable(go to play, causes increase skill at recognize feel)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.60
Salient(go to play, be used to learn something about human nature)
Evidence: 0.53
¬ Salient(go to play, be used to see your child act)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.60
Salient(go to play, be used to learn something about human nature)
Evidence: 0.52
¬ Salient(go to play, be motivated by you love perform art)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.61
Remarkable(go to play, be used to learn something about human nature)
Evidence: 0.76
¬ Remarkable(go to play, be used to learn about play)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.60
Salient(go to play, be used to learn something about human nature)
Evidence: 0.57
¬ Salient(go to play, causes increase skill at recognize feel)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.60
Salient(go to play, be used to learn something about human nature)
Evidence: 0.60
¬ Salient(go to play, be motivated by see someone act)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.41
Typical(go to play, be used to learn something about human nature)
Evidence: 0.49
¬ Typical(go to play, causes increase skill at recognize feel)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.61
Remarkable(go to play, be used to learn something about human nature)
Evidence: 0.77
¬ Remarkable(go to play, be used to see your child act)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.61
Remarkable(go to play, be used to learn something about human nature)
Evidence: 0.85
¬ Remarkable(go to play, be motivated by see someone act)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.61
Remarkable(go to play, be used to learn something about human nature)
Evidence: 0.88
¬ Remarkable(go to play, be motivated by you love perform art)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.61
Remarkable(go to play, be used to learn something about human nature)
Evidence: 0.90
¬ Remarkable(go to play, be motivated by experience new idea and enjoy yourself)
0.39
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.81
Evidence: 0.41
Typical(go to play, be used to learn something about human nature)
Evidence: 0.75
¬ Typical(go to play, be used to learn)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.41
Typical(go to play, be used to learn something about human nature)
Evidence: 0.72
¬ Typical(go to play, causes understand motive in human condition)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.60
Salient(go to play, be used to learn something about human nature)
Evidence: 0.41
¬ Typical(go to play, be used to learn something about human nature)
Evidence: 0.61
¬ Remarkable(go to play, be used to learn something about human nature)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.80
Plausible(go to play, be used to learn something about human nature)
Evidence: 0.41
¬ Typical(go to play, be used to learn something about human nature)