go to play: be used to learn

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to learn 1.00
be used to learn about play 0.90
be used to learn something about human nature 0.81
requires learn rule 0.80
be used to see your friend perform 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.56
Plausible(go to play, be used to learn)
Evidence: 0.38
¬ Salient(go to play, be used to learn)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.75
Typical(go to play, be used to learn)
Evidence: 0.48
¬ Typical(go to play, be used to learn about play)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.75
Typical(go to play, be used to learn)
Evidence: 0.41
¬ Typical(go to play, be used to learn something about human nature)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.75
Typical(go to play, be used to learn)
Evidence: 0.35
¬ Typical(go to play, be used to see your friend perform)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.56
Plausible(go to play, be used to learn)
Evidence: 0.39
¬ Plausible(go to play, requires learn rule)
0.56
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.90
Evidence: 0.38
Salient(go to play, be used to learn)
Evidence: 0.45
¬ Salient(go to play, be used to learn about play)
...

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.38
Salient(go to play, be used to learn)
Evidence: 0.75
¬ Typical(go to play, be used to learn)
Evidence: 0.42
¬ Remarkable(go to play, be used to learn)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.56
Plausible(go to play, be used to learn)
Evidence: 0.75
¬ Typical(go to play, be used to learn)