go to play: requires learn rule

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires learn rule 1.00
be used to learn 0.80
be used to learn about play 0.77
requires decide what to play 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.39
Plausible(go to play, requires learn rule)
Evidence: 0.33
¬ Salient(go to play, requires learn rule)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.91
Typical(go to play, requires learn rule)
Evidence: 0.10
¬ Typical(go to play, requires decide what to play)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.91
Typical(go to play, requires learn rule)
Evidence: 0.75
¬ Typical(go to play, be used to learn)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.91
Typical(go to play, requires learn rule)
Evidence: 0.48
¬ Typical(go to play, be used to learn about play)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.33
Salient(go to play, requires learn rule)
Evidence: 0.38
¬ Salient(go to play, be used to learn)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.40
Remarkable(go to play, requires learn rule)
Evidence: 0.42
¬ Remarkable(go to play, be used to learn)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.33
Salient(go to play, requires learn rule)
Evidence: 0.45
¬ Salient(go to play, be used to learn about play)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.39
Plausible(go to play, requires learn rule)
Evidence: 0.56
¬ Plausible(go to play, be used to learn)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.39
Plausible(go to play, requires learn rule)
Evidence: 0.71
¬ Plausible(go to play, be used to learn about play)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.77
Evidence: 0.40
Remarkable(go to play, requires learn rule)
Evidence: 0.76
¬ Remarkable(go to play, be used to learn about play)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.75
Evidence: 0.40
Remarkable(go to play, requires learn rule)
Evidence: 0.76
¬ Remarkable(go to play, requires decide what to play)
0.31
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.75
Evidence: 0.33
Salient(go to play, requires learn rule)
Evidence: 0.77
¬ Salient(go to play, requires decide what to play)
0.26
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.75
Evidence: 0.39
Plausible(go to play, requires learn rule)
Evidence: 0.97
¬ Plausible(go to play, requires decide what to play)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.33
Salient(go to play, requires learn rule)
Evidence: 0.91
¬ Typical(go to play, requires learn rule)
Evidence: 0.40
¬ Remarkable(go to play, requires learn rule)

Typical implies Plausible

0.21
Rule weight: 0.48
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.39
Plausible(go to play, requires learn rule)
Evidence: 0.91
¬ Typical(go to play, requires learn rule)