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go to play
:
requires learn rule
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires learn rule
1.00
be used to learn
0.80
be used to learn about play
0.77
requires decide what to play
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.22
Rule weight:
0.28
Evidence weight:
0.80
Similarity weight:
1.00
Evidence:
0.39
Plausible(
go to play
,
requires learn rule
)
⋁
Evidence:
0.33
¬ Salient(
go to play
,
requires learn rule
)
Similarity expansion
0.64
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.75
Evidence:
0.91
Typical(
go to play
,
requires learn rule
)
⋁
Evidence:
0.10
¬ Typical(
go to play
,
requires decide what to play
)
0.64
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.80
Evidence:
0.91
Typical(
go to play
,
requires learn rule
)
⋁
Evidence:
0.75
¬ Typical(
go to play
,
be used to learn
)
0.63
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.77
Evidence:
0.91
Typical(
go to play
,
requires learn rule
)
⋁
Evidence:
0.48
¬ Typical(
go to play
,
be used to learn about play
)
0.51
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.80
Evidence:
0.33
Salient(
go to play
,
requires learn rule
)
⋁
Evidence:
0.38
¬ Salient(
go to play
,
be used to learn
)
0.51
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.80
Evidence:
0.40
Remarkable(
go to play
,
requires learn rule
)
⋁
Evidence:
0.42
¬ Remarkable(
go to play
,
be used to learn
)
0.46
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.77
Evidence:
0.33
Salient(
go to play
,
requires learn rule
)
⋁
Evidence:
0.45
¬ Salient(
go to play
,
be used to learn about play
)
0.45
Rule weight:
0.85
Evidence weight:
0.66
Similarity weight:
0.80
Evidence:
0.39
Plausible(
go to play
,
requires learn rule
)
⋁
Evidence:
0.56
¬ Plausible(
go to play
,
be used to learn
)
0.38
Rule weight:
0.85
Evidence weight:
0.57
Similarity weight:
0.77
Evidence:
0.39
Plausible(
go to play
,
requires learn rule
)
⋁
Evidence:
0.71
¬ Plausible(
go to play
,
be used to learn about play
)
0.36
Rule weight:
0.85
Evidence weight:
0.54
Similarity weight:
0.77
Evidence:
0.40
Remarkable(
go to play
,
requires learn rule
)
⋁
Evidence:
0.76
¬ Remarkable(
go to play
,
be used to learn about play
)
0.35
Rule weight:
0.85
Evidence weight:
0.54
Similarity weight:
0.75
Evidence:
0.40
Remarkable(
go to play
,
requires learn rule
)
⋁
Evidence:
0.76
¬ Remarkable(
go to play
,
requires decide what to play
)
0.31
Rule weight:
0.85
Evidence weight:
0.49
Similarity weight:
0.75
Evidence:
0.33
Salient(
go to play
,
requires learn rule
)
⋁
Evidence:
0.77
¬ Salient(
go to play
,
requires decide what to play
)
0.26
Rule weight:
0.85
Evidence weight:
0.41
Similarity weight:
0.75
Evidence:
0.39
Plausible(
go to play
,
requires learn rule
)
⋁
Evidence:
0.97
¬ Plausible(
go to play
,
requires decide what to play
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.76
Similarity weight:
1.00
Evidence:
0.33
Salient(
go to play
,
requires learn rule
)
⋁
Evidence:
0.91
¬ Typical(
go to play
,
requires learn rule
)
⋁
Evidence:
0.40
¬ Remarkable(
go to play
,
requires learn rule
)
Typical implies Plausible
0.21
Rule weight:
0.48
Evidence weight:
0.45
Similarity weight:
1.00
Evidence:
0.39
Plausible(
go to play
,
requires learn rule
)
⋁
Evidence:
0.91
¬ Typical(
go to play
,
requires learn rule
)