go to play: requires decide what to play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires decide what to play 1.00
causes see play 0.82
requires go to play house 0.81
be used to learn about play 0.80
requires go to theatre 0.79
be motivated by watch those in play 0.79
requires go with someone 0.79
be motivated by see someone act 0.78
requires sit through whole thing 0.78
be motivated by see your child perform 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(go to play, requires decide what to play)
Evidence: 0.77
¬ Salient(go to play, requires decide what to play)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.97
Plausible(go to play, requires decide what to play)
Evidence: 0.93
¬ Plausible(go to play, causes see play)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.97
Plausible(go to play, requires decide what to play)
Evidence: 0.83
¬ Plausible(go to play, requires go to play house)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.97
Plausible(go to play, requires decide what to play)
Evidence: 0.71
¬ Plausible(go to play, be used to learn about play)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.97
Plausible(go to play, requires decide what to play)
Evidence: 0.83
¬ Plausible(go to play, requires go to theatre)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.97
Plausible(go to play, requires decide what to play)
Evidence: 0.81
¬ Plausible(go to play, be motivated by watch those in play)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.97
Plausible(go to play, requires decide what to play)
Evidence: 0.98
¬ Plausible(go to play, requires go with someone)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.97
Plausible(go to play, requires decide what to play)
Evidence: 0.84
¬ Plausible(go to play, be motivated by see someone act)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.97
Plausible(go to play, requires decide what to play)
Evidence: 0.86
¬ Plausible(go to play, requires sit through whole thing)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.97
Plausible(go to play, requires decide what to play)
Evidence: 0.76
¬ Plausible(go to play, be motivated by see your child perform)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.77
Salient(go to play, requires decide what to play)
Evidence: 0.24
¬ Salient(go to play, requires go to theatre)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.77
Salient(go to play, requires decide what to play)
Evidence: 0.35
¬ Salient(go to play, requires go to play house)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.76
Remarkable(go to play, requires decide what to play)
Evidence: 0.18
¬ Remarkable(go to play, requires sit through whole thing)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.77
Salient(go to play, requires decide what to play)
Evidence: 0.21
¬ Salient(go to play, requires sit through whole thing)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.10
Typical(go to play, requires decide what to play)
Evidence: 0.07
¬ Typical(go to play, requires go with someone)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.77
Salient(go to play, requires decide what to play)
Evidence: 0.45
¬ Salient(go to play, be used to learn about play)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.10
Typical(go to play, requires decide what to play)
Evidence: 0.14
¬ Typical(go to play, causes see play)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.76
Remarkable(go to play, requires decide what to play)
Evidence: 0.48
¬ Remarkable(go to play, requires go to theatre)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.77
Salient(go to play, requires decide what to play)
Evidence: 0.52
¬ Salient(go to play, be motivated by watch those in play)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.77
Salient(go to play, requires decide what to play)
Evidence: 0.46
¬ Salient(go to play, be motivated by see your child perform)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.77
Salient(go to play, requires decide what to play)
Evidence: 0.73
¬ Salient(go to play, causes see play)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.77
Salient(go to play, requires decide what to play)
Evidence: 0.60
¬ Salient(go to play, be motivated by see someone act)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.76
Remarkable(go to play, requires decide what to play)
Evidence: 0.77
¬ Remarkable(go to play, requires go to play house)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.76
Remarkable(go to play, requires decide what to play)
Evidence: 0.76
¬ Remarkable(go to play, be used to learn about play)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.76
Remarkable(go to play, requires decide what to play)
Evidence: 0.87
¬ Remarkable(go to play, causes see play)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.77
Salient(go to play, requires decide what to play)
Evidence: 0.86
¬ Salient(go to play, requires go with someone)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.76
Remarkable(go to play, requires decide what to play)
Evidence: 0.86
¬ Remarkable(go to play, requires go with someone)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.76
Remarkable(go to play, requires decide what to play)
Evidence: 0.85
¬ Remarkable(go to play, be motivated by see someone act)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.76
Remarkable(go to play, requires decide what to play)
Evidence: 0.89
¬ Remarkable(go to play, be motivated by watch those in play)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.76
Remarkable(go to play, requires decide what to play)
Evidence: 0.87
¬ Remarkable(go to play, be motivated by see your child perform)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.10
Typical(go to play, requires decide what to play)
Evidence: 0.28
¬ Typical(go to play, be motivated by see someone act)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.10
Typical(go to play, requires decide what to play)
Evidence: 0.29
¬ Typical(go to play, be motivated by watch those in play)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.10
Typical(go to play, requires decide what to play)
Evidence: 0.34
¬ Typical(go to play, requires go to play house)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.10
Typical(go to play, requires decide what to play)
Evidence: 0.36
¬ Typical(go to play, be motivated by see your child perform)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.10
Typical(go to play, requires decide what to play)
Evidence: 0.40
¬ Typical(go to play, requires go to theatre)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.10
Typical(go to play, requires decide what to play)
Evidence: 0.45
¬ Typical(go to play, requires sit through whole thing)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.10
Typical(go to play, requires decide what to play)
Evidence: 0.48
¬ Typical(go to play, be used to learn about play)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.77
Salient(go to play, requires decide what to play)
Evidence: 0.10
¬ Typical(go to play, requires decide what to play)
Evidence: 0.76
¬ Remarkable(go to play, requires decide what to play)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(go to play, requires decide what to play)
Evidence: 0.10
¬ Typical(go to play, requires decide what to play)