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go to play
:
causes spend money
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes spend money
1.00
causes spend even on entertainment
0.84
requires have money
0.82
requires bring money
0.81
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.22
Rule weight:
0.28
Evidence weight:
0.78
Similarity weight:
1.00
Evidence:
0.48
Plausible(
go to play
,
causes spend money
)
⋁
Evidence:
0.43
¬ Salient(
go to play
,
causes spend money
)
Similarity expansion
0.66
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.84
Evidence:
0.81
Typical(
go to play
,
causes spend money
)
⋁
Evidence:
0.44
¬ Typical(
go to play
,
causes spend even on entertainment
)
0.65
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.82
Evidence:
0.81
Typical(
go to play
,
causes spend money
)
⋁
Evidence:
0.37
¬ Typical(
go to play
,
requires have money
)
0.63
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.81
Evidence:
0.81
Typical(
go to play
,
causes spend money
)
⋁
Evidence:
0.49
¬ Typical(
go to play
,
requires bring money
)
0.49
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.84
Evidence:
0.43
Salient(
go to play
,
causes spend money
)
⋁
Evidence:
0.55
¬ Salient(
go to play
,
causes spend even on entertainment
)
0.49
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.81
Evidence:
0.43
Salient(
go to play
,
causes spend money
)
⋁
Evidence:
0.51
¬ Salient(
go to play
,
requires bring money
)
0.48
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.81
Evidence:
0.46
Remarkable(
go to play
,
causes spend money
)
⋁
Evidence:
0.56
¬ Remarkable(
go to play
,
requires bring money
)
0.46
Rule weight:
0.85
Evidence weight:
0.66
Similarity weight:
0.82
Evidence:
0.46
Remarkable(
go to play
,
causes spend money
)
⋁
Evidence:
0.64
¬ Remarkable(
go to play
,
requires have money
)
0.45
Rule weight:
0.85
Evidence weight:
0.63
Similarity weight:
0.82
Evidence:
0.43
Salient(
go to play
,
causes spend money
)
⋁
Evidence:
0.64
¬ Salient(
go to play
,
requires have money
)
0.44
Rule weight:
0.85
Evidence weight:
0.61
Similarity weight:
0.84
Evidence:
0.48
Plausible(
go to play
,
causes spend money
)
⋁
Evidence:
0.75
¬ Plausible(
go to play
,
causes spend even on entertainment
)
0.44
Rule weight:
0.85
Evidence weight:
0.61
Similarity weight:
0.84
Evidence:
0.46
Remarkable(
go to play
,
causes spend money
)
⋁
Evidence:
0.73
¬ Remarkable(
go to play
,
causes spend even on entertainment
)
0.43
Rule weight:
0.85
Evidence weight:
0.61
Similarity weight:
0.81
Evidence:
0.48
Plausible(
go to play
,
causes spend money
)
⋁
Evidence:
0.75
¬ Plausible(
go to play
,
requires bring money
)
0.41
Rule weight:
0.85
Evidence weight:
0.58
Similarity weight:
0.82
Evidence:
0.48
Plausible(
go to play
,
causes spend money
)
⋁
Evidence:
0.82
¬ Plausible(
go to play
,
requires have money
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.79
Similarity weight:
1.00
Evidence:
0.43
Salient(
go to play
,
causes spend money
)
⋁
Evidence:
0.81
¬ Typical(
go to play
,
causes spend money
)
⋁
Evidence:
0.46
¬ Remarkable(
go to play
,
causes spend money
)
Typical implies Plausible
0.28
Rule weight:
0.48
Evidence weight:
0.58
Similarity weight:
1.00
Evidence:
0.48
Plausible(
go to play
,
causes spend money
)
⋁
Evidence:
0.81
¬ Typical(
go to play
,
causes spend money
)