go to play: causes spend money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes spend money 1.00
causes spend even on entertainment 0.84
requires have money 0.82
requires bring money 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.48
Plausible(go to play, causes spend money)
Evidence: 0.43
¬ Salient(go to play, causes spend money)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.81
Typical(go to play, causes spend money)
Evidence: 0.44
¬ Typical(go to play, causes spend even on entertainment)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.81
Typical(go to play, causes spend money)
Evidence: 0.37
¬ Typical(go to play, requires have money)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.81
Typical(go to play, causes spend money)
Evidence: 0.49
¬ Typical(go to play, requires bring money)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.43
Salient(go to play, causes spend money)
Evidence: 0.55
¬ Salient(go to play, causes spend even on entertainment)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.43
Salient(go to play, causes spend money)
Evidence: 0.51
¬ Salient(go to play, requires bring money)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.46
Remarkable(go to play, causes spend money)
Evidence: 0.56
¬ Remarkable(go to play, requires bring money)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.46
Remarkable(go to play, causes spend money)
Evidence: 0.64
¬ Remarkable(go to play, requires have money)
0.45
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.43
Salient(go to play, causes spend money)
Evidence: 0.64
¬ Salient(go to play, requires have money)
0.44
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.84
Evidence: 0.48
Plausible(go to play, causes spend money)
Evidence: 0.75
¬ Plausible(go to play, causes spend even on entertainment)
0.44
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.84
Evidence: 0.46
Remarkable(go to play, causes spend money)
Evidence: 0.73
¬ Remarkable(go to play, causes spend even on entertainment)
0.43
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.48
Plausible(go to play, causes spend money)
Evidence: 0.75
¬ Plausible(go to play, requires bring money)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.82
Evidence: 0.48
Plausible(go to play, causes spend money)
Evidence: 0.82
¬ Plausible(go to play, requires have money)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.43
Salient(go to play, causes spend money)
Evidence: 0.81
¬ Typical(go to play, causes spend money)
Evidence: 0.46
¬ Remarkable(go to play, causes spend money)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.48
Plausible(go to play, causes spend money)
Evidence: 0.81
¬ Typical(go to play, causes spend money)