go to play: requires bring money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires bring money 1.00
requires have money 0.88
requires go to theatre 0.82
causes spend money 0.81
requires bring your coat 0.80
requires go with someone 0.78
requires buy necessary ticket 0.76
requires have ticketts 0.76
requires go to play house 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.75
Plausible(go to play, requires bring money)
Evidence: 0.51
¬ Salient(go to play, requires bring money)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.56
Remarkable(go to play, requires bring money)
Evidence: 0.11
¬ Remarkable(go to play, requires bring your coat)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.49
Typical(go to play, requires bring money)
Evidence: 0.07
¬ Typical(go to play, requires go with someone)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.51
Salient(go to play, requires bring money)
Evidence: 0.24
¬ Salient(go to play, requires go to theatre)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.51
Salient(go to play, requires bring money)
Evidence: 0.19
¬ Salient(go to play, requires bring your coat)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.75
Plausible(go to play, requires bring money)
Evidence: 0.48
¬ Plausible(go to play, causes spend money)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.49
Typical(go to play, requires bring money)
Evidence: 0.37
¬ Typical(go to play, requires have money)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.75
Plausible(go to play, requires bring money)
Evidence: 0.82
¬ Plausible(go to play, requires have money)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.75
Plausible(go to play, requires bring money)
Evidence: 0.45
¬ Plausible(go to play, requires buy necessary ticket)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.49
Typical(go to play, requires bring money)
Evidence: 0.40
¬ Typical(go to play, requires go to theatre)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.75
Plausible(go to play, requires bring money)
Evidence: 0.73
¬ Plausible(go to play, requires bring your coat)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.75
Plausible(go to play, requires bring money)
Evidence: 0.83
¬ Plausible(go to play, requires go to theatre)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.56
Remarkable(go to play, requires bring money)
Evidence: 0.46
¬ Remarkable(go to play, causes spend money)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.56
Remarkable(go to play, requires bring money)
Evidence: 0.48
¬ Remarkable(go to play, requires go to theatre)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.51
Salient(go to play, requires bring money)
Evidence: 0.43
¬ Salient(go to play, causes spend money)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.56
Remarkable(go to play, requires bring money)
Evidence: 0.64
¬ Remarkable(go to play, requires have money)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.51
Salient(go to play, requires bring money)
Evidence: 0.36
¬ Salient(go to play, requires buy necessary ticket)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.51
Salient(go to play, requires bring money)
Evidence: 0.35
¬ Salient(go to play, requires go to play house)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.49
Typical(go to play, requires bring money)
Evidence: 0.34
¬ Typical(go to play, requires go to play house)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.75
Plausible(go to play, requires bring money)
Evidence: 0.79
¬ Plausible(go to play, requires have ticketts)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.51
Salient(go to play, requires bring money)
Evidence: 0.64
¬ Salient(go to play, requires have money)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.75
Plausible(go to play, requires bring money)
Evidence: 0.83
¬ Plausible(go to play, requires go to play house)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.49
Typical(go to play, requires bring money)
Evidence: 0.43
¬ Typical(go to play, requires have ticketts)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.75
Plausible(go to play, requires bring money)
Evidence: 0.98
¬ Plausible(go to play, requires go with someone)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.56
Remarkable(go to play, requires bring money)
Evidence: 0.56
¬ Remarkable(go to play, requires have ticketts)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.51
Salient(go to play, requires bring money)
Evidence: 0.58
¬ Salient(go to play, requires have ticketts)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.56
Remarkable(go to play, requires bring money)
Evidence: 0.64
¬ Remarkable(go to play, requires buy necessary ticket)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.56
Remarkable(go to play, requires bring money)
Evidence: 0.77
¬ Remarkable(go to play, requires go to play house)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.49
Typical(go to play, requires bring money)
Evidence: 0.74
¬ Typical(go to play, requires bring your coat)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.56
Remarkable(go to play, requires bring money)
Evidence: 0.86
¬ Remarkable(go to play, requires go with someone)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.49
Typical(go to play, requires bring money)
Evidence: 0.81
¬ Typical(go to play, causes spend money)
0.39
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.49
Typical(go to play, requires bring money)
Evidence: 0.78
¬ Typical(go to play, requires buy necessary ticket)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.51
Salient(go to play, requires bring money)
Evidence: 0.86
¬ Salient(go to play, requires go with someone)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.51
Salient(go to play, requires bring money)
Evidence: 0.49
¬ Typical(go to play, requires bring money)
Evidence: 0.56
¬ Remarkable(go to play, requires bring money)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.75
Plausible(go to play, requires bring money)
Evidence: 0.49
¬ Typical(go to play, requires bring money)