go to play: requires have money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires have money 1.00
requires bring money 0.88
requires have ticketts 0.87
causes spend money 0.82
requires time 0.78
requires be on time 0.77
requires go to theatre 0.77
requires buy necessary ticket 0.77
requires go with someone 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.82
Plausible(go to play, requires have money)
Evidence: 0.64
¬ Salient(go to play, requires have money)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.82
Plausible(go to play, requires have money)
Evidence: 0.75
¬ Plausible(go to play, requires bring money)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.82
Plausible(go to play, requires have money)
Evidence: 0.48
¬ Plausible(go to play, causes spend money)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.82
Plausible(go to play, requires have money)
Evidence: 0.79
¬ Plausible(go to play, requires have ticketts)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.37
Typical(go to play, requires have money)
Evidence: 0.07
¬ Typical(go to play, requires go with someone)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.64
Salient(go to play, requires have money)
Evidence: 0.51
¬ Salient(go to play, requires bring money)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.64
Salient(go to play, requires have money)
Evidence: 0.24
¬ Salient(go to play, requires go to theatre)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.82
Plausible(go to play, requires have money)
Evidence: 0.45
¬ Plausible(go to play, requires buy necessary ticket)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.64
Remarkable(go to play, requires have money)
Evidence: 0.56
¬ Remarkable(go to play, requires bring money)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.64
Salient(go to play, requires have money)
Evidence: 0.43
¬ Salient(go to play, causes spend money)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.64
Remarkable(go to play, requires have money)
Evidence: 0.56
¬ Remarkable(go to play, requires have ticketts)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.64
Salient(go to play, requires have money)
Evidence: 0.58
¬ Salient(go to play, requires have ticketts)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.64
Remarkable(go to play, requires have money)
Evidence: 0.46
¬ Remarkable(go to play, causes spend money)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.64
Salient(go to play, requires have money)
Evidence: 0.36
¬ Salient(go to play, requires buy necessary ticket)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.82
Plausible(go to play, requires have money)
Evidence: 0.86
¬ Plausible(go to play, requires time)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.82
Plausible(go to play, requires have money)
Evidence: 0.83
¬ Plausible(go to play, requires go to theatre)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.37
Typical(go to play, requires have money)
Evidence: 0.25
¬ Typical(go to play, requires be on time)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.82
Plausible(go to play, requires have money)
Evidence: 0.90
¬ Plausible(go to play, requires be on time)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.64
Remarkable(go to play, requires have money)
Evidence: 0.48
¬ Remarkable(go to play, requires go to theatre)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.64
Remarkable(go to play, requires have money)
Evidence: 0.51
¬ Remarkable(go to play, requires time)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.37
Typical(go to play, requires have money)
Evidence: 0.43
¬ Typical(go to play, requires have ticketts)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.82
Plausible(go to play, requires have money)
Evidence: 0.98
¬ Plausible(go to play, requires go with someone)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.37
Typical(go to play, requires have money)
Evidence: 0.33
¬ Typical(go to play, requires time)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.37
Typical(go to play, requires have money)
Evidence: 0.49
¬ Typical(go to play, requires bring money)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.64
Remarkable(go to play, requires have money)
Evidence: 0.60
¬ Remarkable(go to play, requires be on time)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.64
Salient(go to play, requires have money)
Evidence: 0.68
¬ Salient(go to play, requires time)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.64
Remarkable(go to play, requires have money)
Evidence: 0.64
¬ Remarkable(go to play, requires buy necessary ticket)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.37
Typical(go to play, requires have money)
Evidence: 0.40
¬ Typical(go to play, requires go to theatre)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.64
Salient(go to play, requires have money)
Evidence: 0.73
¬ Salient(go to play, requires be on time)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.64
Salient(go to play, requires have money)
Evidence: 0.86
¬ Salient(go to play, requires go with someone)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.64
Remarkable(go to play, requires have money)
Evidence: 0.86
¬ Remarkable(go to play, requires go with someone)
0.35
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.82
Evidence: 0.37
Typical(go to play, requires have money)
Evidence: 0.81
¬ Typical(go to play, causes spend money)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.37
Typical(go to play, requires have money)
Evidence: 0.78
¬ Typical(go to play, requires buy necessary ticket)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.64
Salient(go to play, requires have money)
Evidence: 0.37
¬ Typical(go to play, requires have money)
Evidence: 0.64
¬ Remarkable(go to play, requires have money)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.82
Plausible(go to play, requires have money)
Evidence: 0.37
¬ Typical(go to play, requires have money)