go to play: requires be on time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires be on time 1.00
requires time 0.96
requires have ticketts 0.81
requires have money 0.77
requires go with someone 0.77
requires sit through whole thing 0.77
requires go to theatre 0.77
be used to go on date 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.90
Plausible(go to play, requires be on time)
Evidence: 0.73
¬ Salient(go to play, requires be on time)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.90
Plausible(go to play, requires be on time)
Evidence: 0.86
¬ Plausible(go to play, requires time)
0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.73
Salient(go to play, requires be on time)
Evidence: 0.68
¬ Salient(go to play, requires time)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.60
Remarkable(go to play, requires be on time)
Evidence: 0.51
¬ Remarkable(go to play, requires time)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.90
Plausible(go to play, requires be on time)
Evidence: 0.79
¬ Plausible(go to play, requires have ticketts)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.25
Typical(go to play, requires be on time)
Evidence: 0.07
¬ Typical(go to play, requires go with someone)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.90
Plausible(go to play, requires be on time)
Evidence: 0.44
¬ Plausible(go to play, be used to go on date)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.73
Salient(go to play, requires be on time)
Evidence: 0.21
¬ Salient(go to play, requires sit through whole thing)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.96
Evidence: 0.25
Typical(go to play, requires be on time)
Evidence: 0.33
¬ Typical(go to play, requires time)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.73
Salient(go to play, requires be on time)
Evidence: 0.24
¬ Salient(go to play, requires go to theatre)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.60
Remarkable(go to play, requires be on time)
Evidence: 0.18
¬ Remarkable(go to play, requires sit through whole thing)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.90
Plausible(go to play, requires be on time)
Evidence: 0.82
¬ Plausible(go to play, requires have money)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.73
Salient(go to play, requires be on time)
Evidence: 0.27
¬ Salient(go to play, be used to go on date)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.90
Plausible(go to play, requires be on time)
Evidence: 0.83
¬ Plausible(go to play, requires go to theatre)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.90
Plausible(go to play, requires be on time)
Evidence: 0.86
¬ Plausible(go to play, requires sit through whole thing)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.90
Plausible(go to play, requires be on time)
Evidence: 0.98
¬ Plausible(go to play, requires go with someone)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.73
Salient(go to play, requires be on time)
Evidence: 0.58
¬ Salient(go to play, requires have ticketts)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.60
Remarkable(go to play, requires be on time)
Evidence: 0.31
¬ Remarkable(go to play, be used to go on date)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.73
Salient(go to play, requires be on time)
Evidence: 0.64
¬ Salient(go to play, requires have money)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.60
Remarkable(go to play, requires be on time)
Evidence: 0.56
¬ Remarkable(go to play, requires have ticketts)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.60
Remarkable(go to play, requires be on time)
Evidence: 0.48
¬ Remarkable(go to play, requires go to theatre)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.73
Salient(go to play, requires be on time)
Evidence: 0.86
¬ Salient(go to play, requires go with someone)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.60
Remarkable(go to play, requires be on time)
Evidence: 0.64
¬ Remarkable(go to play, requires have money)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.25
Typical(go to play, requires be on time)
Evidence: 0.37
¬ Typical(go to play, requires have money)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.25
Typical(go to play, requires be on time)
Evidence: 0.43
¬ Typical(go to play, requires have ticketts)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.25
Typical(go to play, requires be on time)
Evidence: 0.40
¬ Typical(go to play, requires go to theatre)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.25
Typical(go to play, requires be on time)
Evidence: 0.45
¬ Typical(go to play, requires sit through whole thing)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.60
Remarkable(go to play, requires be on time)
Evidence: 0.86
¬ Remarkable(go to play, requires go with someone)
0.21
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.76
Evidence: 0.25
Typical(go to play, requires be on time)
Evidence: 0.91
¬ Typical(go to play, be used to go on date)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.73
Salient(go to play, requires be on time)
Evidence: 0.25
¬ Typical(go to play, requires be on time)
Evidence: 0.60
¬ Remarkable(go to play, requires be on time)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.90
Plausible(go to play, requires be on time)
Evidence: 0.25
¬ Typical(go to play, requires be on time)