go to restaurant: requires decide what you want to eat

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires decide what you want to eat 1.00
be used to get something to eat 0.88
requires make sure you have money 0.87
be motivated by would like to eat 0.86
causes not have to prepare food yourself 0.86
be motivated by relax and have something to eat 0.85
causes you might eat good meal 0.84
requires wash your hand before you eat 0.83
requires pick restaurant that you like 0.82
be used to eat out 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.98
Plausible(go to restaurant, requires decide what you want to eat)
Evidence: 0.80
¬ Salient(go to restaurant, requires decide what you want to eat)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.98
Plausible(go to restaurant, requires decide what you want to eat)
Evidence: 0.98
¬ Plausible(go to restaurant, requires make sure you have money)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.98
Plausible(go to restaurant, requires decide what you want to eat)
Evidence: 0.99
¬ Plausible(go to restaurant, causes not have to prepare food yourself)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.98
Plausible(go to restaurant, requires decide what you want to eat)
Evidence: 0.98
¬ Plausible(go to restaurant, be motivated by relax and have something to eat)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.98
Plausible(go to restaurant, requires decide what you want to eat)
Evidence: 0.97
¬ Plausible(go to restaurant, causes you might eat good meal)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.06
Typical(go to restaurant, requires decide what you want to eat)
Evidence: 0.05
¬ Typical(go to restaurant, causes not have to prepare food yourself)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.98
Plausible(go to restaurant, requires decide what you want to eat)
Evidence: 0.99
¬ Plausible(go to restaurant, requires wash your hand before you eat)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.94
Remarkable(go to restaurant, requires decide what you want to eat)
Evidence: 0.94
¬ Remarkable(go to restaurant, requires make sure you have money)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.06
Typical(go to restaurant, requires decide what you want to eat)
Evidence: 0.07
¬ Typical(go to restaurant, requires make sure you have money)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.98
Plausible(go to restaurant, requires decide what you want to eat)
Evidence: 0.97
¬ Plausible(go to restaurant, requires pick restaurant that you like)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.94
Remarkable(go to restaurant, requires decide what you want to eat)
Evidence: 0.93
¬ Remarkable(go to restaurant, causes not have to prepare food yourself)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Plausible(go to restaurant, requires decide what you want to eat)
Evidence: 0.96
¬ Plausible(go to restaurant, be used to eat out)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.06
Typical(go to restaurant, requires decide what you want to eat)
Evidence: 0.06
¬ Typical(go to restaurant, be motivated by relax and have something to eat)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.06
Typical(go to restaurant, requires decide what you want to eat)
Evidence: 0.06
¬ Typical(go to restaurant, causes you might eat good meal)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.94
Remarkable(go to restaurant, requires decide what you want to eat)
Evidence: 0.95
¬ Remarkable(go to restaurant, be motivated by relax and have something to eat)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.94
Remarkable(go to restaurant, requires decide what you want to eat)
Evidence: 0.96
¬ Remarkable(go to restaurant, causes you might eat good meal)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.06
Typical(go to restaurant, requires decide what you want to eat)
Evidence: 0.05
¬ Typical(go to restaurant, requires wash your hand before you eat)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.94
Remarkable(go to restaurant, requires decide what you want to eat)
Evidence: 0.94
¬ Remarkable(go to restaurant, requires wash your hand before you eat)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.94
Remarkable(go to restaurant, requires decide what you want to eat)
Evidence: 0.93
¬ Remarkable(go to restaurant, requires pick restaurant that you like)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.94
Remarkable(go to restaurant, requires decide what you want to eat)
Evidence: 0.91
¬ Remarkable(go to restaurant, be used to eat out)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.06
Typical(go to restaurant, requires decide what you want to eat)
Evidence: 0.08
¬ Typical(go to restaurant, requires pick restaurant that you like)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.80
Salient(go to restaurant, requires decide what you want to eat)
Evidence: 0.67
¬ Salient(go to restaurant, causes not have to prepare food yourself)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.80
Salient(go to restaurant, requires decide what you want to eat)
Evidence: 0.78
¬ Salient(go to restaurant, requires make sure you have money)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.06
Typical(go to restaurant, requires decide what you want to eat)
Evidence: 0.11
¬ Typical(go to restaurant, be used to eat out)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.80
Salient(go to restaurant, requires decide what you want to eat)
Evidence: 0.69
¬ Salient(go to restaurant, causes you might eat good meal)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.80
Salient(go to restaurant, requires decide what you want to eat)
Evidence: 0.77
¬ Salient(go to restaurant, be motivated by relax and have something to eat)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.80
Salient(go to restaurant, requires decide what you want to eat)
Evidence: 0.73
¬ Salient(go to restaurant, requires wash your hand before you eat)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.80
Salient(go to restaurant, requires decide what you want to eat)
Evidence: 0.65
¬ Salient(go to restaurant, be used to eat out)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.80
Salient(go to restaurant, requires decide what you want to eat)
Evidence: 0.74
¬ Salient(go to restaurant, requires pick restaurant that you like)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.80
Salient(go to restaurant, requires decide what you want to eat)
Evidence: 0.06
¬ Typical(go to restaurant, requires decide what you want to eat)
Evidence: 0.94
¬ Remarkable(go to restaurant, requires decide what you want to eat)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(go to restaurant, requires decide what you want to eat)
Evidence: 0.06
¬ Typical(go to restaurant, requires decide what you want to eat)