goal: affect corporate culture

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents field goal
Weight: 0.65
, step
Weight: 0.61
, point
Weight: 0.61
, aspect
Weight: 0.60
Siblings target
Weight: 0.62
, survival
Weight: 0.59
, retribution
Weight: 0.59
, fitness
Weight: 0.58
, hat trick
Weight: 0.54

Related properties

Property Similarity
affect corporate culture 1.00
be corporate 0.90
affect culture 0.90
be better corporate citizen 0.82
be corporate citizen 0.82
be important in business 0.76
be important to business 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.80
Plausible(aspect, be important to business)
Evidence: 0.39
¬ Typical(goal, affect corporate culture)

Plausibility inheritance from parent to child

0.02
Rule weight: 0.09
Evidence weight: 0.30
Similarity weight: 0.76
Evidence: 0.12
Plausible(goal, affect corporate culture)
Evidence: 0.80
¬ Plausible(aspect, be important to business)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.13
¬ Remarkable(goal, affect corporate culture)
Evidence: 0.54
¬ Remarkable(aspect, be important to business)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.13
¬ Remarkable(goal, affect corporate culture)
Evidence: 0.13
¬ Remarkable(survival, be important to business)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.13
¬ Remarkable(goal, affect corporate culture)
Evidence: 0.18
¬ Remarkable(survival, be important in business)
0.09
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.13
¬ Remarkable(goal, affect corporate culture)
Evidence: 0.70
¬ Remarkable(target, be important to business)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.80
Plausible(aspect, be important to business)
Evidence: 0.13
Remarkable(goal, affect corporate culture)
Evidence: 0.12
¬ Plausible(goal, affect corporate culture)

Remarkability from sibling implausibility

0.40
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.12
Plausible(goal, affect corporate culture)
Evidence: 0.13
Remarkable(survival, be important to business)
Evidence: 0.15
¬ Plausible(survival, be important to business)
0.37
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.12
Plausible(goal, affect corporate culture)
Evidence: 0.18
Remarkable(survival, be important in business)
Evidence: 0.27
¬ Plausible(survival, be important in business)
0.35
Rule weight: 0.60
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.12
Plausible(goal, affect corporate culture)
Evidence: 0.70
Remarkable(target, be important to business)
Evidence: 0.84
¬ Plausible(target, be important to business)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.12
Plausible(goal, affect corporate culture)
Evidence: 0.13
¬ Salient(goal, affect corporate culture)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.12
Plausible(goal, affect corporate culture)
Evidence: 0.16
¬ Plausible(goal, affect culture)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.13
Salient(goal, affect corporate culture)
Evidence: 0.16
¬ Salient(goal, affect culture)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.13
Remarkable(goal, affect corporate culture)
Evidence: 0.17
¬ Remarkable(goal, affect culture)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.90
Evidence: 0.39
Typical(goal, affect corporate culture)
Evidence: 0.41
¬ Typical(goal, affect culture)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.13
Remarkable(goal, affect corporate culture)
Evidence: 0.40
¬ Remarkable(goal, be important in business)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.39
Typical(goal, affect corporate culture)
Evidence: 0.71
¬ Typical(goal, be important in business)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.13
Salient(goal, affect corporate culture)
Evidence: 0.55
¬ Salient(goal, be important in business)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.12
Plausible(goal, affect corporate culture)
Evidence: 0.57
¬ Plausible(goal, be important in business)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.13
Salient(goal, affect corporate culture)
Evidence: 0.39
¬ Typical(goal, affect corporate culture)
Evidence: 0.13
¬ Remarkable(goal, affect corporate culture)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.12
Plausible(goal, affect corporate culture)
Evidence: 0.39
¬ Typical(goal, affect corporate culture)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.13
¬ Remarkable(goal, affect corporate culture)
Evidence: 0.86
¬ Typical(aspect, be important to business)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.13
¬ Remarkable(goal, affect corporate culture)
Evidence: 0.43
¬ Typical(survival, be important to business)
0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.13
¬ Remarkable(goal, affect corporate culture)
Evidence: 0.52
¬ Typical(survival, be important in business)
0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.13
¬ Remarkable(goal, affect corporate culture)
Evidence: 0.87
¬ Typical(target, be important to business)

Typicality inheritance from parent to child

0.17
Rule weight: 0.48
Evidence weight: 0.47
Similarity weight: 0.76
Evidence: 0.39
Typical(goal, affect corporate culture)
Evidence: 0.86
¬ Typical(aspect, be important to business)